Type: Magical Beast (Cryptid); Size: Large (2x2)
HP: 34
SP: 24 (1d10+8 Stamina Regen)
MP: 11
Resolve: 17
Sanity: 13
Physical Defense: 44; Mental Defense: 15; Bodily Defense: 38
(Armor Defense Points)
Head: 60, Body: 210, Tail: 100, Stinger: 50
Speed: 10 sq. (Land), 10 sq. (Swim)
Reach: 2 sq.
Bite: +19 to-hit (3d6+9 piercing damage)
Stinger: +19 to-hit (3d10+9 piercing damage), Poison (see below)
Physique (10): Power: 9, Health: 9, Stamina: 8
Dexterity (9): Precision: 4, Agility: 8, Reaction: 9
Intellect (2): Reason: 1, Language: 1, Math: 1
Wisdom (2): Drive: 2, Intuition: 2, Common Sense: 2
Charisma (2): Rhetoric: 1, Voice: 2, Beauty: 1
Wrangling Bite (Simple Technique): This costs an additional 2 Stamina on a bite attack, if the bite attack is a successful hit the opponent is grappled and suffers a -5 to their Physical Defense while grappled in this manner instead of the normal -2 penalty. If the Dingonek already has someone within their grapple, they can choose to forgo making their free bite attack at the beginning of their turn to instead make two sting attacks against the opponent, increasing their attack roll on their stinger's poison by +10 if both stings hit.
Dingonek Poison: Within their stinger the Dingonek releases a poison which acts similarly to the Bone Rot poison.
A snake-like creature that resides in swamps, Dingonek’s have the head of a lion and the tusks of a walrus, and the stinger of a scorpion.