Defense
Type: Construct (Colossus); Size: Titanic (6x6)
HP: 220
SP: 68 (1d10+10 Stamina Recovery)
MP: 11
Resolve: 2
Sanity: 6
Physical Defense: -7; Mental Defense: 13; Bodily Defense: 73
(Armor Defense Points)
Head: 400, Body: 800, Arms: 650, Legs: 700
Offense
Speed: 4 sq. (Land)
Reach: 6 sq.
Slam: +45 to-hit (10d20+18 bludgeoning damage); Brutish, Savage
Statistics
Physique (20): Power: 18, Integrity: 20, Stamina: -
Dexterity (4): Precision: 2, Agility: 2, Reaction: 2
Intellect (1): Reason: 1, Language: 1, Math: 1
Wisdom (1): Drive: 1, Intuition: 1, Common Sense: 1
Charisma (1): Rhetoric: 1, Voice: 1, Beauty: 1
Skills
Brawling (Legendary) +45
Balance (Experienced) +17
Heavy Lifting (Legendary) +57 (+20 Species bonus)
Push/Pull (Legendary) +57 (+20 Species bonus)
Sight (Competent) +11
Talents
Immense Bulk: Colossi are immune to Penetration or any similar damage which completely bypasses their Defense Points.
Slow and Steady: Colossi receive a +10 to their Stamina Recovery roll, however they are unable to reduce the Stamina cost of attacks in any way. Even making multiple attacks in one turn, they spend 10 Stamina to do so.
Crushing Blow (Martial Art): Colossi can choose to spend double the Stamina cost on their attack in order to double the amount of rolled dice for their Slam's damage (increasing it from 10d20 to 20d20).
Stasis: Colossi can enter a stasis once per month, completely shutting themselves down and letting their bodies repair itself. While in this state, they recover 50 HP per day, and 100 Defense Points per day for all body parts. If they are attacked while in this stasis, they can immediately 'wake up' and act, though for the first round of combat they're considered Flat-Footed at Moderate Intensity.
Colossus
Created by gods as defenders of mortals from supernatural and otherworldly threats, the colossi roam barren wastes and areas far from civilization in relative dormancy, avoiding conflict or contact with humanoids or other intelligent creatures so as to not accidentally hurt them.
Colossi only act aggressively when following the commands given to them by their creators long ago; to destroy threats to the world they inhabit. This usually only extends to extradimensional creatures or powerful and malicious magic users making their presence known. A colossus going rogue is unheard of, however the thought terrifies those who are familiar with them.