Unarmed combat through trained martial arts.
Ability Score(s): Precision + Agility
Usage: Wrestling is used for grapples, holds, locks, and other more intricate and trained methods of unarmed combat. Where Brawling is simply throwing one's weight into their attacks wantonly, Wrestling takes a level of finesse and understanding of one's body and its capabilities that allow for more skilled attacks to be made.
The following are unarmed attacks you can make with the Wrestling skill. Each attack has different special effects, and deals different amounts of damage. Unarmed Attacks made with Wrestling emphasize status conditions as well as keeping an opponent from harming you.
Punches deal 1d6 points of bludgeoning damage and possess the Finesse and Parry weapon qualities. Instead of Integrity, you spend Stamina Points instead.
Kicks deal 3d4 points of bludgeoning damage and possess Fatiguing and Pummeling.
Ear Pop is a clap of both hands against the opponent's ears and deals 1d4 points of damage but inflicts Stunned and Deafened at Moderate Intensity on a successful hit. This lasts for 1d4+Agility rounds.
Sternum Jab deal 4d6 points of bludgeoning damage and inflicts the Staggered and Bleed at Moderate Intensity for 1d4+1 rounds.