Leaders of small tribes or uncivilized societies, Chieftains serve as the shamans, patriarchs, and matriarchs of these tribes.
Chieftains cannot be younger than 35 years old, and must be part of a tribal culture.
Chieftains receive the following skills;
Etiquette, Genealogy, and Herbalism at Apprentice Rank.
Heraldry, History (Local and Legendary), and Religion (your religion) at Trained Rank.
Intimidate, Persuasion, Nature (Humanoids), Weather Prediction, and Wilderness Lore at Competent Rank.
Chieftains receive the following equipment for their job; A quarterstaff, robes, and regular clothing.
Chieftains make 14 Silver per month.
Chieftains are leaders of small tribes both in the spiritual and political sense and it costs 4 TP in order to take it as an occupation. Though they possess some connection with nature, often they don't develop strong magical bond with nature unless they become a Druid.
Chieftains also do well when combined with any other Nature or Warrior occupations.
The following are promotions of the Chieftain;