Rulers of kingdoms by the right of their noble lineage, they are among the highest respected authorities when honored. Men are kings while women are queens.
Mark of Nobility trait, must have taken Prince at least once, this can only be taken with GM's permission.
Kings increase these skills;
+1 Rank to Persuasion, Intimidate, Trickery, Cartography, Genealogy, Heraldry, Etiquette, History (Cultural, Local, Military), Law, and Language (Read/Write): Any one.
Kings receive the following skills;
Sight, Hearing, Taste, Grooming, Haggling, Storytelling, and Remember Detail at Trained Rank.
Symbology, Weapon (choose one), Warcraft, and Teaching at Competent Rank.
Kings receive a castle, 50 Gold minimum of jewelry, and a family heirloom.
Kings increase their wage by 3 Gold.
Kings are the masters of entire kingdoms and realms and use their influence to maintain this area, and costs 10 TP in order to take it as a Promotion to the Prince.
Kings/Queens also do well when combined with any Scholar or Warrior occupations.
Royal Guardian: Kings receive a retainer who is able to defend them, to the death if needed. This retainer is a character with the following Occupations: Squire, Lord, Knight, and Lord Knight, and when acquiring Training Points you can spend your Training Points on either yourself or the retainer. This is in addition to the Training Points the retainer earns when you do and is equal to 1/4 of your TP earned (minimum of 1).
Immense Presence: Kings are usually seen as larger-than-life figures by those under their kingdom, and even those not under their kingdom can't help but admit the king's strong social presence. They receive a +5 bonus to all social skill checks. This bonus is doubled when interacting with subjects of their kingdom.