Druidic liches who sap the life force from the living around them. Their name comes from them conning people into believing they're trustworthy and a true druid before sapping them of all of their life.
Hellgrifters must have taken Druid at least once and you must be a living being with flesh and bone.
Hellgrifters increase these skills;
+1 Rank to Ritual, Spellcasting, Symbology, Religion (Nature), and Wilderness Lore.
Hellgrifters receive the following skills;
Religion (The Great Rot) at Master Rank.
Hellgrifters receive a phylactery as part of their equipment. This phylactery contains their soul and ensures they may one day survive if slain through the traditional means, although a Hellgrifter's phylactery is unique in that it is the vines and plant matter within them and is only destroyed if the Hellgrifter's body is burnt to a crisp. These vines cannot be removed from the body. If a Hellgrifter dies while its phylactery remains in tact, it will revive within 24 hours.
Hellgrifters do not increase their wage.
Hellgrifters learn 2 additional Naturalism abilities.
Hellgrifters are terrifying druidic abominations created through attempting to bend nature to one's will and costs 8 TP in order to take it as a Promotion to the Druid.
Hellgrifters also do well when combined with any Nature or Magician occupations.
Unlife: Hellgrifters are both part plant and part undead, being made of the remains of their skeleton prior to becoming a Hellgrifter, said skeleton is filled with plants of all kinds (including flowers and thorn bushes). Your creature type changes to Undead and you gain all of the immunities and benefits of the Undead type.
Unholy Fuel: In order to fuel your new life you must take life from others. Once per day you can find a patch of living plant matter (trees, foliage, flowers, grass, and so on) and absorb their life forces into your own. Doing so causes all of the plants within a half mile radius surrounding you to wither and decay. You recover from any status effects affecting you, and restore 2d10 + 5 Hit Points.