Occultists are psychics who have been bestowed this power - whether they wanted it or not.
Occultists must have the Arcane Background, Possessed, or Child of the Moon
Occultists receive the following skills;
Language (Reading/Writing): Native Language, Remember Detail, and Herbalism at Apprentice Rank.
Hearing, Sight, Search, Trickery, and Logic at Trained Rank.
Arcana, Spellcasting, Divination (Any two of choice), Cosmos (Outer Realms and any one of choice), and Ritual at Competent Rank.
Occultists receive the following equipment for their job; an assortment of fetishes, trinkets, and implements for calling psychic spirits to them, regular clothing, an object cursed with a spirit inside it (GM's discretion), and 2d4 Silver.
Occultists make 8 Silver per month.
Occultists are a spellcasting occupation and use the spellcaster calculation for total Magic Points. When taking this occupation you learn 4 Preternaturalism Spells.
Occultists are usually cursed with their power by some form of spirit and it costs 6 TP in order to take it as an occupation. Their powers, due to being drawn mainly from preternaturalism, is thus fueled by mental disorders and strong spiritual connections.
Occultists also do well when combined with any other Magician occupations.
The following are promotions of the Occultists;