Learning to follow others based on following their tracks and what they leave behind.
Prerequisite(s): Tracking Trained Rank or higher
Past Sensing: You can spend 5 MP in order to attempt to discern details about a creature just through their tracks alone. This is another Tracking check except increases the DC by 10, and on a successful check you learn not only what the one you're tracking physically looks like but also what they carry and if they're serving as a mount as well as what their rider looks like. Learning this usually comes from flashes of images in your mind, giving you a 'gut feeling' of how things are supposed to look.
Memorize Print: You receive a +5 bonus on Tracking checks against prints of the same creature type you've tracked within the past month.
Provincial Scout: Select an area which you've lived in for at least 1 month. This area must be well defined (such as a town, a city, a forest, a swamp, etc.) and after selecting this area you are able to make general sweeps for tracks regularly in the area every night or morning before venturing out for the day. As a player roll a Tracking check when this occurs, increasing the DC of all tracks that are possible to find in the region by 10. You're unable to find tracks in restricted areas (like inside private property) and can't do so thoroughly, only being aware that there are tracks in one region of your designated area so they can later be examined further.
Lead in Circles: If an opponent attempts to track you and you are aware you are being tracked, you can increase the DC of their tracking check by 10 as you lead them in circles and attempt to confuse them for long enough to be unable to be tracked for a time.