You find pleasure in diseases; spreading them, being afflicted by them, and the rot and destruction it brings upon others and yourself.
Prerequisite(s): Character must be either Corrupt or Selfish.
One of the following Talents must be selected first; after selecting them they cannot be changed later.
Contagion: You become a carrier for every disease you encounter, and those who take Hit Point damage from you or attack you with unarmed/natural attacks are subject to becoming infected. This does not make you immune to diseases, but you receive a +4 Bodily Defense against diseases and poisons. This can only be selected if you are Selfish.
Safeguard: Your body has an incredible immune system, making you immune to all diseases (including magical diseases) as well as poisons. This does not stop the cosmetic effects of diseases, only the penalties. In addition to this when a disease afflicts you, you receive a +2 bonus to a single attribute for 1 minute once per day. This can only be selected if you are Selfless.
Cause Disease: This grants you a spell which you can cast that afflicts others with a disease. This disease is magical by nature and determined by you.
Spell Name: Cause Disease | MP: 8
Damage: 2d4 | Range: Close (6 sq.) | Duration: Permanent | Time: Standard (Costs 4 Stamina)
Description: Choose a target within your range, that target has an attack roll made against their Bodily Defense. On a successful hit they are afflicted with a disease of your own design, spreading through their body rapidly and deteriorating their muscles. The afflicted individual takes Hit Point damage directly, and suffers a penalty to all Physique related checks, this penalty is equal to 5 plus the average of your Primary and Secondary Attributes.
This spell cannot target yourself.
Spurt of Gore: When taking damage your body releases blood and pus in a spray on those striking them, everyone adjacent to you has an attack made against their Bodily Defense else they suffer from Illness at Low Intensity for 1d4+2 rounds. This cannot progress past Low Intensity from this ability, and those affected cannot be affected again within the same day.
Spill Organs: If you would be brought to 0 Hit Points or lower by an attack, you can choose to activate this ability. Upon doing so you take an additional 1 point of damage and expend all Stamina Points you possess (if any) and everyone who can see your body has an attack made (equal to your total HP plus any damage taken below 0) against their Bodily Defense. On a successful hit, those afflicted are are afflicted with Stunned and Illness; both at Severe Intensity. This lasts for a number of rounds equal to your Health sub-ability score.