Military spellcasters who have graduated from an esteemed university (usually Prague's Magic Academy) who have learned to harness deadly arcane arts.
Warmages increase these skills;
+1 Rank to Arcana, Spellcasting, and Ritual.
Warmages receive the following skills;
Tumble, Brawling, Wrestling, and Weapon (choose one) at Competent Rank.
Warmages receive a single weapon worth 80 silver or less, a leather coat, leather bracers, and leather leggings.
Warmages increase their wage by 15 Silver.
Warmages learn 1 Martial Spell and 1 Spell.
Warmages are talented military professionals who seek to utilize their newly christened arcane power to destroy their foes and costs 8 TP in order to take it as a Promotion to the Mage.
Warmage also do well when combined with any Magician or Warrior occupations.
Destructive Force: Warmages are trained to throw damaging spells regularly, these spells cause unprecedented amounts of destruction to their surroundings and the intended target. When casting a spell which deals damage, the warmage can expend an additional 8 Stamina and double the spell's MP cost in order to maximize the damage of the spell, treating any damage dice as the maximum rolled amount (d8 would be 8, d10 would be 10, and so on). This can be used once per day, plus one additional time every time warmage is taken past the first.
Magical Knack: Warmages can ignore prerequisites required to take spells so long as the spell is damage dealing. (For example, the warmage can ignore the Divine Favor prerequisite when taking the spell Smite the Heretic however they still must meet the prerequisites if they wanted to take Find the Faithful or other non-damaging spells)