Divine champions who have taken up arms for their religion, a Crusader is an honorable role to possess.
Taken Knight at least once, Alignment (Christianity*)
*If Christianity doesn't exist in the setting, GM's discretion can be used for a similar religion.
Crusaders increase these skills;
+1 Rank to Persuasion, Intimidate, Etiquette, Religion (Christianity), Riding, and Weapon (Sword).
Crusaders receive the following skills;
Crusaders receive a cross.
Crusaders increase their wage by 80 Silver.
Crusaders learn 1 Spell and receive Divine Favor.
Crusaders are Christian knights who take the sword to sinners and demons alike and costs 8 TP in order to take it as a Promotion to the Knight.
Crusaders also do well when combined with any Warrior or Religious occupations.
God Wills It: Crusaders receive a +1 bonus to all Defenses (Mental Defense, Physical Defense, and Bodily Defense). This increases by 1 for each additional time Crusader is taken after the first.
Smiting Blade: Crusaders learn to use their swords to banish evildoers from their realm, taking heretics down in the name of YHVH. As an action which costs no Stamina a Crusader can place their holy symbol against their sword, and doing so the sword erupts into a holy white flame. For 1 minute the Crusader's sword deals Smiting damage as opposed to its normal damage type, and counts as a Supernatural Weapon against demons and undead. This costs 15 MP for the Crusader to use.