Food is a cornerstone of cultures and civilizations; using different techniques, ingredients, and preparation methods to yield different results. The following are recipes which those with the appropriate skills can prepare. Usually the skills being used are Cooking, Brewing, and Cheesemaking.
Each recipe is suited to serve the members of an adventuring party/family (between 3 - 6 people). For meal preparations for larger crowds, modify the time accordingly.
Only one Recipe's effects can be active at one time unless otherwise stated.
Preparation Time: 30 minutes
Kitchen Needed: No
Skill: Cooking
Description: This breakfast usually consists of meat, dairy products, bread, and other staples associated with breakfasts. Those who eat from this meal recover a number of HP equal to 4 + Cooking Skill's modifier. (Example, Good Quality cooking results in 4 x 1.25, or 4 + 25%. The result of this is 5).
Preparation Time: 45 minutes
Kitchen Needed: No
Skill: Cooking
Description: Lamb prepared in an intense curry sauce which burns one's mouth, but provides soothing benefits in more extreme weather conditions. For 2d4+4 hours, those who ate the Curry Lamb do not suffer the negative weather effects of heat or cold.
Preparation Time: 15 minutes
Kitchen Needed: Yes
Skill: Cooking
Description: A tasty desert treat which can take one's mind away from traumatic events. Those who eat this desert recover an amount of Sanity equal to 4 + Cooking Skill's modifier. (Example, Good Quality cooking results in 4 x 1.25, or 4 + 25%. The result of this is 5).
Preparation Time: 1 day
Kitchen Needed: Yes
Skill: Brewing
Description: Watery and poor-tasting ale which works well to fill the stomach, but not satiate an appetite. Best served with a meal which can drown out the mediocre taste of the ale. Drinkers recover an additional +1d8 Stamina Points for 6 hours after imbibing the substance. A pleasant result transforms this into a +1d10, an amazing result transforms this into a +1d12, and finally a heavenly result transforms this into a +1d20.
Preparation Time: 1 day
Kitchen Needed: Yes
Skill: Brewing
Description: A favorite among nobles, adventurers, and knights. Spiced wine makes individuals certainly feel great, even if they aren't drunk, it just generally imparts good feelings. Most likely due to the taste being exquisite. Those who drink Spiced Wine receive a +5 bonus to Social skill checks for 1d4+1 hours.
Preparation Time: 15 minutes
Kitchen Needed: No
Skill: Brewing
Description: Soothing tea which takes the edge off of one's mind. Those who drink Jasmine Tea receive a +2 bonus to Mental Defense for 1 hour, recover 1d6 points of Resolve and recover 1d4 points of Sanity.
Preparation Time: 1 hour
Kitchen Needed: No
Skill: Cheesemaking
Description: A strange cheese which causes those who eat it to become less capable at telling lies. Some theorize it's due to the awful taste taking one's mind away from lying correctly, others think it's magical. Either way, it's truth-telling properties aren't doubted. Individuals who have eaten the Cheese of Truth take a -10 penalty on all Trickery attempts to lie or conceal the truth.
Preparation Time: 2 hours
Kitchen Needed: Yes
Skill: Cheesemaking
Description: This cheese is said to have been cooked by the mighty Hercules in myths and legends...though, it's unsure who made these claims. Those who have eaten this cheese gain a +2 bonus on all attack rolls and damage rolls for 1 hour.
Preparation Time: 35 minutes
Kitchen Needed: Yes
Skill: Cheesemaking
Description: Cheese made with ingredients and spices which, when cooked, activate a powerful benzodiazepine. Those who eat this cheese recover 2 points of HP, but the Cheesemaking roll used to create the cheese goes against their Mental Defense. On a successful "hit", they are put to sleep for 2d4 hours.