Farmers manage fields, plant crops, and handle animals on their land. They use their knowledge of the seasons to ensure peak crop growth as well as ensure their animals are well fed.
Farmers must have taken Peasant at least once, one Peasant skill must be Agriculture or Animal Handling.
Farmers increase these skills;
+1 Rank to Agriculture, Animal Handling, and Rope Use.
Farmers receive the following skills;
Weather Prediction and Wilderness Lore at Trained Rank.
Farmers don't receive any special equipment as part of their occupation.
Farmers increase their wage per month by 5 Silver.
Farmers manage pastures of land filled with plants and/or animals and costs 3 TP in order to take it as a Promotion to the Peasant.
Farmers also do well when combined with any Nature occupations.
Pasture Step: Farmers are unimpeded by difficult terrain from non-magical sources, as well as ignoring damage from low-hanging branches, thornbushes, and similar natural hazards.
Bountiful Harvest: Once per day a farmer can attempt to reap the benefits of a harvest (even if it isn't their own), rolling an Agriculture check in order to cultivate the crops of the harvest. Cultivating food crops grants benefits when they are eaten; this benefit is a temporary +1 to Physique sub-ability scores or Dexterity sub-ability scores (chosen upon cultivation) which lasts for 1 hour after the food is eaten. The difficulty of this Agriculture check is equal to 10 + half the result of the original check made to plant them.