Followers of the ancient order of Barandoz ("Corrupted Knights" in Kendarin), they were formerly servants to Banadar Arkenach prior to his death - now they patrol in search of a new king...
Taken Squire at least once, Mædar (Kendari), Alignment (Barandoz)
Barandoz increase these skills;
+1 Rank to Weapon (Sword), Religion (Banadar), and Intimidate.
Barandoz receive the following skills;
Arcana at Apprentice Rank.
History (Legendary) and Spellcasting at Trained Rank.
Barandoz receive a Targe or Heater, and single Polearm worth 50 silver or less.
Barandoz increase their wage by 15 Silver.
Barandoz learn 2 Martial Spells as well as the following Martial Spell unique to them;
Weapon(s): Sword | MP Cost: 5 | Duration: 4d4 rounds
Named after the home of the Kendari 'Corta Diez', this spell once cast creates a radiance of corrupted energy surround the sword and causes it to deal an additional +3d4 corruption damage on top of its regular damage rolls. In addition to this, the weapon acquires the Brutish property if it didn't already.
Barandoz are followers of a dead religion using their ancient talents to slay their foes and costs 8 TP in order to take it as a Promotion to the Knight.
Barandoz also do well when combined with any Warrior or Religious occupations.
Terrifying Presence: When dealing corruption damage, the Barandoz also rolls a free Intimidate check. On a successful hit, the opponent takes a -4 penalty to all Defenses for 1d4+1 rounds.
Resist Corruption: Barandoz receive Corruption Resistance 20.