Hunting down those with a price on their head in return for money, you specialize in finding your foes and striking them down.
Prerequisite(s): Must have taken Bounty Hunter at least once.
On the Hunt: Once per encounter you can immediately know the general location (up to a mile radius wide) of where your target for a bounty is. This does not predict where they will be after their general location is found, and doesn't tell exact coordinates but instead informs you on their whereabouts.
Track Foe: When attempting a Tracking skill check against one of your bounties you roll twice and take the higher result.
Stop the Bounty: When your bounty is attempting to flee you can make a single melee or ranged attack against them and on a successful hit the opponent takes no damage but instead falls prone after moving 1 square. They are unable to move after this effect (however they can choose to stand from prone if they wish, spending the Stamina to do so).
Can't Hide: If your bounty is hiding you can make a roll adding your (Intuition * 4) to it. This is an opposed roll against the opponent's Silence or Hide skill check, whichever they choose to use. If you surpass their roll, you are able to call them out and causing them to be Stunned at Moderate Intensity for 1d4 rounds + 1 for every 5 points you beat their opposed roll by. This can't be used against the same opponent twice in the same day.