Capable of understanding the intrinsic nature of animals, Beastmasters do more than just wrangling feral animals - they command respect.
Beastmasters must have taken Beast Tamer at least once, must have Nature (Animals or Beasts) at Master or higher, and must have successfully subdued at least 10 threatening animals
Beastmasters increase these skills;
+1 Rank to Nature (Animals), Nature (Beasts), Animal Handling, and Wilderness Lore.
Beastmasters receive a whip as part of their equipment.
Beastmasters increase their wage by 10 Silver.
Beastmasters are talented individuals capable of not only subduing animals but understanding them and their nature and costs 6 TP in order to take it as a Promotion to the Beast Tamer.
Beastmasters also do well when combined with any Nature occupations.
Beast Speak: Beastmasters are capable of speaking with animals as if they shared a common language.
Ally of the Wilds: Once per day the Beastmaster can spend 10 MP (and 5 Stamina), conjuring an otherworldly portal and bringing forth an animal from the Fae Wild which you swiftly possess. Choose an animal from the animal page, and this animal fights at your command for as many rounds as you can concentrate or until the encounter ends. Your body remains standing and concentrating while you control the animal body, and if your real body would be attacked while concentrating you must make a Spellcasting check versus the damage rolled (before Defense Points, but after any penalties which would reduce damage) or you break concentration. If you suffer from the following status effects at Severe Intensity, the concentration is automatically broken; Fear, Illness, Pain, Confusion, Dazed, Paralysis/Petrified, Stunned, or Unconscious.