Sha'ir gifted with the power of their now strengthened jinn.
Wish Granters must have taken Sha'ir at least once
Wish Granters increase these skills;
+1 Rank to Symbology, Spellcasting, Arcana, and Storytelling.
Wish Granters receive the following skills;
Haggling at Trained Rank.
Wish Granters do not receive any special equipment.
Wish Granters increase their wage by 8 Silver.
The Wish Granter's Janni grows in power, becoming a full-fledged genie and being able to grant wishes as one. Although, the Janni is bound to you and its wish granting abilities are thus limited to you.
Jannies have three wishes they can cast per day. One "wish" is a modified version of one of your spells, save that the spell can be cast either with no cost to Stamina or Magic Points (chosen when activating this). Alternatively one use of their three wishes can be spent to ask the GM for a piece of meta knowledge. If the GM refuses to give meta knowledge, the wish isn't spent however it cannot be spent again in the same session for meta knowledge.
Wish Granters are strange magicians typically unseen due to their elusive nature and costs 6 TP in order to take it as a Promotion to the Wish Granter.
Wish Granters also do well when combined with any Magician occupations.
Wishcraft: On spells you're able to increase the MP cost by 5 in order to empower it through the use of your janni. Spells empowered in this way either deal an additional 3d8 points of damage (if it's a damaging spell) or increase their bonus/penalty by 5.
Janni's Grace: You have been enhanced and overall benefitted from your janni's power. You increase one Intellect and Charisma sub-attribute by 1 and these increase by 1 every time you take Wish Granter thereafter.