The following are items intended for the head slot. These include helmets, caps, hats, turbans, tiaras, and so on.
Price: 3 Gold, 82 Silver; Magic Points: 30 MP; Weight: --
Description: A crown of opal and jade, crafted with fine golds and silvers lining the precious stones. Those who wear this crown ignore penalties imposed by age and regenerate Stamina as if they were an Adult; they are able to do this by spending 1 MP of the crown per day. This expenditure is automatic even if the wearer is asleep while wearing the crown, allowing for a full month (or 30 days) of counting as an Adult.
Aeon Crowns also grant the wearer a +5 bonus to all Defenses against any Time magic.
If the wearer attempts to siphon MP from the crown, they lose its benefits for the rest of the day and cannot regain them until 24 hours have passed.
Craft Skill: Goldsmithing (DC 60)
Price: 4 Gold; Magic Points: 12 MP; Weight: --
Description: A horrific mask with the visage of a man in the midst of screaming with his eyes and mouth wide open; it glows red upon being activated. If you would ever take bleed damage, you can spend MP from this mask in place of taking bleed damage.
Craft Skill: Stonemasonry (DC 42)
Price: 2 Gold; Magic Points: 20 MP; Weight: --
Description: Used with rose-colored crystals and made into the shape of a heart, glistening in the light. When interacting with others you receive a +5 bonus on Etiquette, Persuasion, Trickery, and Seduction checks. In addition to this when someone attempts to deal Resolve damage to you, you can spend 5 MP immediately in order to make an attack (using a +12) versus their Mental Defense. If this hits their Mental Defense they lose the same amount of Resolve and Sanity that they would be attempting to deal to you. This can be done even if their effect fails, so long as they've attempted to deal Resolve damage.
Craft Skill: Gemcutting (DC 50)
Price: 1 Gold, 25 Silver; Magic Points: 18 MP; Weight: 1 lbs.
Description: A specialized gorget which has been modified to possess a flat plate with a jaw-like protrusion just under the wearer's chin. By moving one's chin forward and back the jaw scrapes against the plate of the gorget, making a horrible screeching sound that sends shivers down people's spines. Doing this doesn't cost any MP and while doing this you and everyone within 12 squares takes a -10 to Hearing and other sound-based checks. Activating it in this way deals 1d6 points of damage to the gorget's Defense Points.
By spending 4 MP you can negate the damage dealt to the gorget's Defense Points and in addition to this anyone within the 12 square radius who can hear it has an attack (made at a +12) versus Bodily Defense and on a successful hit, they are inflicted with Deafened at Low Intensity for 1 minute. This affects everyone who isn't immune to deafness, including yourself.
Due to being a gorget it is worn as aready and beginning to show signs of age for maximum screeching effect from it.
Craft Skill: Armorsmithing (DC 48)
Price: 4 Gold; Magic Points: 5 MP; Weight: --
Description: Traditional Japanese hats which bear symbols meaning fortitude or solidarity in the native tongue. Spend 1 MP to activate this magic item, and for 1 minute you receive a +1 bonus to all Defenses. While the Jingasa is active, additional MP can be spent to increase this bonus by an an amount equal to the MP spent for 1 round (to a maximum additional bonus equal to your Reason).
Craft Skill: Hatmaking (DC 35)
Price: 2 Platinum; Magic Points: 80; Weight: 1 lbs.
Description: This illustrious crown is prized among nobles due to the benefits it grants, and among non-nobles due to its sheer value. It has varying benefits depending on who is wearing it.
For those who possess Mark of Nobility they receive a permanent +1 increase to all of their Ability Scores as well as Sub Ability Scores so long as they are wearing this crown. The bonuses to the Ability Scores do not grant bonus points, this is merely to affect the maximum for the sub ability scores. If this crown would be removed, the stat bonuses are lost.
For those who do not possess Mark of Nobility they are able to take Noble occupations without requiring the Mark of Nobility trait, so long as they are wearing this crown when taking the occupation. Benefits from the occupation taken disappear if the crown is removed, and reappear when worn again. If the character would somehow acquire Mark of Nobility through outside means, or is allowed to negate the prerequisite through other means, they gain access to the occupation permanently.
While wearing the crown you can spend 10 MP before making a social skill check in order to treat yourself as having Legendary skill proficiency in the social skill in question. If this skill is already Legendary proficiency, double the bonus Legendary grants that skill (+50 instead of +25) for this check.
Craft Skill: Goldsmithing (DC 120)
Price: 1 Gold; Magic Points: 10 MP; Weight: --
Description: A black cowl which is meant to be wrapped around the face until it obscures all but the wearer's eyes, the shadow cowl is a favorite of assassins and spies. 6 MP can be spent to activate the cowl and create an inky black cloud of darkness centered on yourself with a radius of 6 squares. This cloud lasts for 1d6 x 2 rounds. Additional MP can be spent to increase the radius, each additional MP spent adding another square to the cloud's radius (to a maximum radius of 12 squares or double the original radius).
Craft Skill: Tailoring (DC 40)
Price: 8 Gold; Magic Points: 20 MP; Weight: 1 lbs.
Description: This silver tiara is made with care, its intricate designs more akin to embroidery work rather than that of metalworking. By spending 5 MP you can reroll a single die roll. Alternatively you can spend 10 MP to roll that die roll twice and take the better result. This can't be used twice within the same turn.
Craft Skill: Silversmithing (DC 50)
Price: 85 Silver; Magic Points: 4 MP; Weight: --
Description: A multicolored and vibrant veil made from fine silks. This veil can be activated by spending 4 MP, and upon doing so; those who would be sexually attracted to you are immediately attracted to you and must act on it for 1 hour unless they spend 4d10 points of Resolve per minute. If this would deal any Sanity damage, they acquire a special status effect.
Lusting: You are unnaturally and forcibly being drawn towards lust. You...can't help yourself. It's eating away at you. You must make sexual advances, Seduction checks, or engage in any sort of sexual action to relieve yourself. Failure or refusal to do this results in a consistent loss of 1 Sanity per minute for 1d10+4 minutes.
Craft Skill: Tailoring (DC 24)