Servants to dark gods, dark lords, or their own selfish ambitions, the Death Knights use their power for selfish needs despite adhering to a loose code of honor.
Taken Squire at least once, Alignment (follow a dark god, 'evil' king, a heretic, or an atheist)
Death Knights increase these skills;
+1 Rank to Intimidation, Riding, and Weapon (Sword).
Death Knights receive the following skills;
Sight, Hearing, Brawling, Trickery, and Silence at Trained Rank.
Death Knights receive a dark holy symbol.
Death Knights increase their wage by 60 Silver.
Death Knights learn 1 Spell and receive Divine Favor.
Death Knights are heinous knights who use dark powers granted to them by unknown forces and costs 8 TP in order to take it as a Promotion to the Knight.
Death Knights also do well when combined with any Warrior or Religious occupations.
No Mercy: If the death knight killed an opponent in the previous round they receive a +2 bonus to attack and damage for the remainder of the round. This bonus to attack and damage increases by 1 for every additional time death knight is taken beyond the first.
Reaping Slash (Sword Technique): Death Knight's blades transform into a deadly scythe (though still functioning as a sword) when using this weapon technique. Using this does not cost SP, instead costing 5 MP. If this attack successfully kills an opponent, the death knight recovers 1d6 points of Stamina. If the attack that kills the opponent is instead a critical hit, they recover 2d6+1 Stamina.