A skill useful for performances, imitation, and portraying emotions.
Ability Score(s): Rhetoric
Usage: Dramatic acting in order to convince others of your role; either as a part of performance and entertainment, or as a means to fool others into believing your charade. On a successful roll, the target(s) of the roll are convinced of your roll for a duration of 1 hour + 1 per point of your Rhetoric, or until the performance/charade is ended willingly.
Against individuals you roll against Mental Defense, however when performing in front of a crowd you are testing against a number of set DCs.
Portray Emotions: Attempting to portray emotions as part of an act, a play, or other such performance. It can also be interpreted for more subtler uses such as attempting to feign interest. The DC is determined by how complicated the emotions are; simpler emotions such as anger, happiness, fear, and sadness are DC 25. Meanwhile much more complicated emotions such as regret, melancholy, euphoria, and existential dread are DC 45 (or higher with GM's discretion).
Performance: Acting out a specific role (such as 'appearing like a barber or courtesan'), these are more about subtler motions or actions which remind someone of a profession or type of person. Portraying broad categories of people (such as relating to occupation) is a DC 20 while portraying a specific individual is determined by their level of fame and how recently they were alive. Long dead figures and/or people of little import are relatively easy to act out and "look convincing" to a crowd (DC 20) whereas someone prominent who many people know about and who people associate as acting a certain way requires a lot more finesse to please the crowd (DC 40).