See the Weapon page for more details on weapons.
Weapons listed with "E" as their damage type deal energy damage (usually plasma or other powerful substances). Normally plasma would deal fire and electricity damage, and thus creatures who are immune to both fire and electricity damage are immune to energy damage. Enemies listed with only one of the two as an immunity take half damage.
Some weapons may include "energy" as one of two types. For example; Slashing and Energy would be S&E.
Weapons listed with "K" as their damage type deal kinetic damage (bludgeoning and piercing damage). Effects and abilities which reduce physical damage types such as bludgeoning or piercing do not work unless both bludgeoning and piercing damage are being reduced/resisted.
New Special Abilities
Automatic: Two attacks can be made with this weapon by spending the Stamina Points for one attack. Doing this deals half damage on each attack.
Burn Through: If the target for your attack is hit and they take damage, make a new attack against a foe adjacent to the foe hit. This new attack deals half damage on a hit.
Ammunition for a firearm costs 100 Credits per pack. One pack of ammo is equivalent to the weapon's Ammo stat.