Keepers of the law in cities, sheriffs are usually one step above the bailiff in the totem pole as the sheriff commands the cities' bailiffs.
Must have taken Bailiff at least once, must have made at least 10 arrests
Sheriffs don't receive any special equipment.
Sheriffs do not increase their wage.
Sheriffs and costs 7 TP in order to take it as a Promotion to the Bailiff.
Sheriffs also do well when combined with any Warrior occupations.
Arm of the Law (Simple Technique): By spending 1 Stamina you can deal an additional 2d6 points of nonlethal damage whenever dealing nonlethal damage with a subduing weapon. For each additional time this occupation is taken past the first, increase this damage by 2d6.
Subjective Justice: When making a Social skill check in regards to a criminal, criminal organization, or person being targeted by criminals, you can use your Law skill instead and apply the relevant Social skill as an Exchange to your Law skill.