Legendary smiths at the pinnacle of their craft capable of works other smiths can only dream of.
Forgemasters must have taken Armorer and Weaponsmith at least once.
Forgemasters increase these skills;
+2 Ranks to Armorsmithing and Weaponsmithing.
+1 Rank to Blacksmithing and Haggling
Forgemasters receive the following skills;
Three smithing skills at Competent Rank.
Smithing Skills: Brass Smithing, Goldsmithing, Coppersmithing, Locksmithing, Pewtersmithing, Silversmithing
Forgemasters receive the Gloves of the Forgemaster, a unique magic item gifted to them upon becoming a Forgemaster.
Forgemasters increase their wage per month by 1 Gold.
Forgemasters are among the greatest of crafters and smithies, honing their skills carefully and costs 8 TP in order to take it as a Promotion to the Blacksmith. Most Forgemasters must undergo training with a senior Forgemaster before being considered one, and often upon doing so they are also accepted into an elite guild of smiths.
Forgemasters also do well when combined with any Warrior occupations.
Twinmetal Forging: When crafting with special materials the forgemaster may combine the effects of two different special materials. The cost to procure special materials is halved for forgemasters. This only applies to metal special materials.
Legendary Equipment: Weapons and armor created by the forgemaster have double their normal integrity and DP (this stacks with any other similar effects). This increase does not increase the crafting check required to make or repair the item, but it does double their price. The unbreaking ability of the weaponsmith now also applies to armor created by the forgemaster. In addition, weapons and armor made by a forgemaster repair themselves at a rate of 1d6+3 points per day for weapons and 2d6+6 points per day for armor.