Leaders of Crusader chapters, revered by all those of the faith, these stalwart heroes found chapters in order to hunt demons and evil.
Taken Crusader at least once
Grandmasters increase these skills;
+2 Ranks to Religion (Christianity).
+1 Rank to Persuasion, Intimidate, Etiquette, and Weapon (choose one).
Grandmasters receive the following skills;
Grandmasters learn 1 Spell and receive Divine Favor.
Grandmasters are influential crusaders who have chosen to found a chapter of their own and costs 10 TP in order to take it as a Promotion to the Knight.
Grandmasters also do well when combined with any Warrior or Religious occupations.
Protection of God: The Grandmaster is protected by divine might. By spending 5 MP the Grandmaster may give his armor the supernatural property against demons and undead until the end of combat, if enemies remain hidden nearby the armor remains supernatural until they are vanquished or they retreat 50 squares. God Wills It is increased to +5 to all defenses, after the first time taking Grandmaster counts as taking Crusader.
Light of God: YHVH's divine light shines upon the Grandmaster. The Grandmaster radiates a divine aura, this aura effects the Grandmaster and allies within 8 squares. The aura increases the light level to that of daylight and shares the effects of Smiting Blade or Protection of God whenever either ability is activated, the aura lasts the duration of the ability activated. Allies are granted 30 DP to the head, 50 DP to arms and legs, and 100 DP to the chest if they are not wearing armor or their current DP is less than these values.
A Grandmaster may grant any character with the Warrior occupation who also shares their religion as an alignment the Crusader promotion even if they have not taken Knight, so long as the Grandmaster has founded a chapter.