Characters gain specific stat line-ups depending on their species and ethnicity. Occupations modify these ability scores over time.
Characters possess points to put into various stat groups based on the stat line-up, and their ethnicity adds a bonus to certain sub ability scores which are already being modified.
Sub-Ability Scores cannot exceed a number in a stat which exceeds the amount of stat points granted to their tied-in main ability score. (For example, a character can’t have more Power than they have Physique).
In order to train and improve sub-ability scores, the character must work towards training their main ability score. Upon successfully training the main ability score up one level, they receive 1 point to put into a sub-ability score or to be spent on increasing their ability score maximum.
Sub-Ability Scores start at 1 until points from their Ability Score are divided into them during character creation (or after character advancement/training).
If the core Ability Scores would be 0 for any reason, the Sub-Ability Scores are also 0 for the duration (or permanently 0 if the 0 Ability Score is permanent).
For example, a Human Huntsman wanting to be good at precision would do something like this:
Dexterity (8)
Precision: +5 (4 points)
Agility: +2 (1 point)
Reaction: +4 (3 points)
Through training he could increase his Dexterity to 9 (thus making his stat cap 9), or increase one of his Dexterity sub-ability scores.
After determining ability scores, characters next choose a single Occupation free. At character creation, characters receive a total of 5 TP which can be spent anywhere (including gaining new occupations, on talents).
TP not spent during character creation can be saved for later.