Usage of medicinal herbs for healing or alleviating wounds.
Ability Score(s): Reason + Intuition
Usage: Heal or alleviate wounds through the usage of herbs you find in the woods or which you have it already on-hand.
In order to find an herb capable of healing an ally for 1d4 Hit Points, you must succeed at a DC 25 Herbalism check while in a wooded or jungle area. Each additional time you attempt to do this beyond the first within the same area (generally the same woodland or jungle) increases the DC by 5.
Preparing the healing herbs listed above you must make a DC 30 Herbalism check and expend the herb to create a potion-like substance that when drank restores 1d4 Hit Points.
Alternatively you can also look for herbs which act like a plant-based drug (DC 40 instead) or a plant which restores 1d6 Resolve or Sanity (same DC as the HP restoring herb).