Creatures who have become mutated due to living in the strange realm known as the "Under", a series of endless caves and toxic radiation.
Under-Dweller Stat Line-Up:
Physique: -
Dexterity: -
Intellect: 8
Wisdom: 8
Charisma: 7
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Creature Type: Humanoid (Subterranean)
Age Categories: 2-7 Years (Young), 8-19 Years (Adult), 20-29 Years (Old).
Maximum Age: 30 + 1d6 Years
Abnormal Body: Under-Dweller subspecies determine their Physique and Dexterity.
Darkvision: Under-Dweller can see in Darkness just as well as daylight.
Orcs who have spent long stretches of time in the underground, they have mutated to become larger and uglier - more beast-like.
Physical Description
Mutated through the horrifically pungent magic of the underworld, Ogres have blackened skin and typically stand at around 13' or so. Their faces are that of a human's albeit flat and with a harelip. Their arm muscles are well defined however their guts are ever present, giving them a big and hard 'stone belly'. They have golden yellow eyes and don't have any facial or bodily hair, giving them a grotesque and bulbous shape.
Personality
Ogre's brains are deteriorated and horribly rotten, making their personalities simplistic just like their thought process, preferring physical action over expression and "stoopid emoshuns" as they call it (and spell it). Strength is status, strength is your everything for an Ogre. If you aren't strong, you aren't an Ogre, and are better off dead than suffering as a weakling. To lose but not die in battle is the only shame close to being weak, and puts Ogres into a frenzy trying to make up for their past mistakes that led them to lose. Not by learning from their mistake, but instead by trying to kill others in a needless attempt to "one-up" their failure.
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Ogre Stats
Ability Bonus: Ogres receive a +2 bonus to Power.
Slow and Bulky: Ogres possess 12 Physique, 7 Dexterity, and 6 Intellect instead of the regular ability scores.
Ogre's Rage: Ogres deal 4 additional damage against enemies who have dealt damage to them, this bonus is only gained if the Ogre is under half HP.
Big Hand: Ogres can wield two-handed weapons in one-hand at a -2 penalty to hit.
Base HP: 20
Size: Large
Speed: 4 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Ogre
Haunting and gaunt creatures who are malformed due to thousands of years of being down in the depths of darkness.
Physical Description
Unnaturally malformed, Diabolics are long limbed and eerie creatures that stand around 5' when standing tall - often they instead choose to crawl along the ground with their "double arms" which act as both hands and feet at the same time. Their skin is covered in thin coating of rusting slime, giving them a pearl-like coloration. In addition to this, they have beady black eyes which rotate like a chameleon's.
Personality
Despite their appearance, Diabolics are polite and refined individuals who end up as the nomads and merchants of the Under. Those who learn human languages attempt to use the polite forms of language, often being overly so and can feel condescending when they don't mean to be. Diabolics enjoy the company of those who will have them, their sociability being infectious...although, the belief other things about them are equally as infectious leads to Diabolics having few friends. Despite this they maintain an optimistic worldview, instead going about life in a carefree manner.
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Diabolic Stats
Ability Bonus: Diabolics receive a +1 bonus to Health and Stamina.
Alien Form: Diabolic possess 9 Physique and 8 Dexterity.
Unnatural Body: Diabolics are unaffected by critical hits or effects which attack specific body parts (such as Called Shots).
Horrific Slime: Diabolics are covered in a thick slime which destroys metals. Metal objects which come into contact with the Diabolic's skin and deal hit point damage suffer 2d6 Integrity damage.
Base HP: 16
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Ælios
Half-spider half-humans whose lower halves make up their spider half similar to that of a centaur.
Physical Description
Human torsos with a mess of human limbs sprouted from their shoulders, stomach, and hips. If they stood up they would be around 6'2'', although they do not stand due to their legs being too weak and making up the bulk of their height. They have six black beady eyes and incisor-like protrusions from their mouth. Their spine is visible from their back, and often contracts and twists as they crawl around quickly.
Personality
Cursed individuals with a horrific body which causes fear in those who see it, Arachlings want companionship but due to their fleshy spider-like body they're rarely even talked to, let alone acquiring the friends they desire. Arachlings often steal because of their status as outcasts of societies, believing it to be the only way for them to survive on their own. Those who choose not to resort to theft instead make lives as beggars, donning robes to disguise their appearance and posing as down on their luck humans with a rare, infectious disease.
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Arachling Stats
Ability Bonus: Arachlings receive a +1 bonus to Health and Reaction.
Arachnid Body: Arachlings possess 8 Physique and 9 Dexterity.
Spider Legs: Arachlings are thus immune to being tripped.
Webbing: Arachlings can create sticky webs which can be used as a ranged attack which applies Staggered at Low Intensity.
Base HP: 13
Size: Small
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Climb Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Arakkese
Semi-formless masses of psychic energy who have been bathed in unnatural energy for millennia. Ga'au are born from deceased powerful psychics, but are not true ghosts - the only psychics capable of creating Ga'au being the psychics of the Under.
Physical Description
Ga'au appear as a spectral and figure of the same body they possessed in life. Their bodies are translucent - appearing perpetually blurry and out of focus no matter how close or which angle they're viewed from. They have a strange aura surrounding them, giving a glow to them. Auras of the Ga'au determine their current mood, causing others to be able to easily discern their emotions. As for physical attachments, Ga'au usually possess no physical desires due to their status as spirits.
Personality
Being born as intelligent spiritual beings, Ga'au are special beings in that their status as the remnants of powerful psychics results in them possessing a similar attitude among other Ga'au even if others were vastly different in their past life. Ga'au utilize their intellect to put themselves in advantageous positions, seeing themselves as superior beings to others due to them being revived as psychic ghosts, something others rarely achieve - even among other psychics.
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Ga'au Stats
Ability Bonus: Ga'au receive a +1 bonus to Reason and Intuition.
Spiritual Body: Ga'au possess 7 Physique, 8 Dexterity, and 10 Intellect.
Formless: Ga'au are not subject to critical hits and called shots. All armor they wear applies to the Body and all attacks go to their Body.
Natural Psionics: Ga'au treat weapons they wield which would normally deal physical damage deal psychokinetic damage instead. It still applies against armor but the attack goes against Mental Defense instead of Physical Defense.
Base HP: 12
Size: Medium
Fly Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Telepathy (Ga'au are able to communicate telepathically with all willing subjects within 12 squares but cannot speak aloud)
Named for their 'halo' drooping above what is meant to resemble their head; False Angels are chitinous bug-like creatures covered in a sensitive fleshy membrane.
Physical Description
False Angels are beings whose skin is covered in a chitin like that of an insect, bulging with the fleshy membrane practically oozing through the chitin like blobs of fat rolls. They stand around 5'4'' tall on average, and are a mass of pinkish red due to their exposed flesh, their eyes a milky white giving them the impression of being blind.
Personality
Unnatural in both appearance and behavior, False Angels are very inquisitive and like to examine things with their hands in order to learn about them. This equally extends to other beings, involving them touching and fondling those who may not wish to be in order to try to understand them. Despite their inquisitiveness, False Angels often "discard" objects of their curiosity easily, and when this involves living beings, discard often involves them killing them by their own hand.
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False Angel Stats
Ability Bonus: False Angels receive a +1 bonus to Health and Stamina.
Horrific Body: False Angels possess 9 Physique and 8 Dexterity.
Membrane: False Angels take a -2 penalty to Bodily Defense, but have Regeneration 5 (Fire).
Terror Form: False Angels once per day can extend their horrific outward. All non-False Angels who can see them suffer 3d6 points of Sanity damage on a successful hit to Mental Defense (the attack roll equal to 5 + False Angel's Beauty stat).
Base HP: 11
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Ælios