Defense
Type: Dragon; Size: Titanic (8x8)
HP: 217
SP: 42 (1d10+17 Stamina Recovery)
MP: 40
Resolve: 65
Sanity: 69
Physical Defense: 23; Mental Defense: 34; Bodily Defense: 87
(Armor Defense Points)
Head: 280, Body: 405, Arms: 320, Legs: 320
Offense
Speed: 8 sq. (Land), 24 sq. (Fly)
Reach: 8 sq.
Bite: +43 to-hit (10d20+18 piercing damage); Fatiguing, Deadly, and Savage
2 Claws: +43 to-hit (10d12+18 slashing damage); Savage and Fatiguing
Tailslap: +43 to-hit (10d20+18 bludgeoning damage); Fatiguing and Pummeling
Statistics
Physique (18): Power: 18, Health: 17, Stamina: 17
Dexterity (8): Precision: 8, Agility: 8, Reaction: 8
Intellect (8): Reason: 8, Language: 8, Math: 8
Wisdom (8): Drive: 8 (Primary), Intuition: 8, Common Sense: 8
Charisma (8): Rhetoric: 8, Voice: 8 (Secondary), Beauty: 8
Skills
Brawling (Legendary) +43
Talents
Elder Lineage: Only one Elder Dragon can exist at one time, and this Elder Dragon possesses control over other dragons. Elder Dragons can control other dragon’s minds as a standard action with no roll required, however creatures not of the dragon type that have draconic blood (such as Half Dragons) are unaffected.
Draconic Attacks: All of a dragon's natural attacks are considered to have the Off-Hand weapon property, treating subsequent attacks as it two-weapon fighting for the purpose of the Stamina reduction from the Off-Hand property. For example, a dragon making a bite attack would spend 10 Stamina first, and its subsequent two claw attacks would both be 4 Stamina each instead of the normal 8, and its final Tailslap is also made at 4 Stamina. However, if the dragon were instead to use a weapon or break up its attacks with using an ability (such as their breath weapon) before resuming its natural attacks, this ability doesn't trigger.
Elder Breath: Elder Dragons can spend 10 MP and 10 Stamina in order to unleash a 12 square cone breath weapon. This is an attack which adds Stamina and Health (total of +34) versus the Physical Defense of those within the area. Those whose Physical Defense is hit take 2d12 points of damage for each elemental damage type (2d12 fire, 2d12 water, 2d12 ice, 2d12 earth, 2d12 wind, 2d12 acid, 2d12 electricity, and 2d12 corruption finally). Anyone not hit by this breath weapon take half damage. Elder Dragons can only use this breath weapon once per round.
Elder Scale: Scales of an Elder Dragon are incredibly tough, and even the strongest of weapons struggle to pierce or damage them. Elder Dragons halve damage to their Defense Points from non-Legendary weapons.
The Elder
Master of all dragons, the Elder Dragon exists as a force of nature - a being who is part of the ecosystem. Its purpose is as a natural disaster, a calculated one used to target specific regions at the behest of the mad god who directs the fiend.