Skilled practitioners who create deadly poisons in order to harm their foes.
Prerequisite(s): Toxicology skill at Trained Rank
Satan's Brew: Poisons you make deal 2d4 points of damage in addition to its regular effects.
Pestilent Poison: Poisons you create are counted as diseases, and those inflicted with a poison have it lay dormant within their system for 1d4 weeks after being afflicted. Those adjacent to the individual poisoned have a 50% chance of having an attack from the poison made against them within the weeks of infection.
Blinding Splash: You can use your poison itself as an attack, splashing it upon an opponent's face to disorient them and temporarily blind them. Doing this is an attack using Brawling against an enemy within melee range, and doing this expends the use of the poison. On a successful hit the opponent suffers the effects of the poison and suffers Blindness at Severe Intensity for 1d4+2 rounds. Every 3 rounds thereafter, the blindness is reduced by 1 step until it is cleared entirely or until the duration ends.
This attack can only be made with Contact poisons.
Toxic Sludge: By doubling the price of a poison you create, you can make it affect even creatures immune to it. This can only be applied to Contact poisons, and any damage they would deal becomes acid damage.