Type: Undead; Size: Medium (1x1)
HP: 20
SP: 18 (1d8 Stamina Recovery)
MP: 14
Resolve: 21
Sanity: 17
Physical Defense: 33; Mental Defense: 21; Bodily Defense: 17
Speed: 10 sq. (Land)
Reach: 1 sq.
Claws: +16 to-hit (2d4+2 slashing damage), Off-Hand, Paralysis (see below)
Physique (5): Power: 2, Health: 5, Stamina: -
Dexterity (8): Precision: 6, Agility: 6, Reaction: 6
Intellect (5): Reason: 4, Language: 3, Math: 3
Wisdom (8): Drive: 5, Intuition: 4, Common Sense: 3
Charisma (4): Rhetoric: 1, Voice: 3, Beauty: 1
Ghoul's Paralysis: Ghoul's claws are naturally tipped with a supernatural rot which eats away at the flesh and causes intense muscle spasms, restricting someone's movements. On a successful hit with their claws, Ghouls make an additional attack against the opponent's Bodily Defense using their claw's attack roll, and on a successful hit the opponent is inflicted with Paralysis at Low Intensity for 1d6+1 rounds. Multiple hits from the claws stack the status effect, however the first duration is always used, even if new attacks would be made.
Ghouls are gaunt creatures, hunched over humanoid shapes draped in flesh tightly clinging to the bones of the creator, it's often covered in the blood of those it's recently feasted on. Unlike many common undead, ghouls are intelligent and use this intelligence to hunt their prey carefully, using stealth to avoid contact before they pounce.