Children of the fæ, these beings often come from the Fæ Wilds.
Fætouched Stat Line-Up:
Physique: 6
Dexterity: 8
Intellect: 9
Wisdom: 8
Charisma: 9
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Creature Type: Humanoid (Fæ)
Age Categories: 10-40 Years (Young), 40-110 Years (Adult), 111-229 Years (Old).
Maximum Age: 230 + 4d4 Years
Enhanced Vision: Fætouched can see twice as far in Dim lighting than Standard Vision.
Gifted with stunning beauty from their fey blood, Nymphs are natural defenders of the forests, being attuned to nature like few are.
Physical Description
Nymphs are short and beautiful beings with slender physiques and lithe limbs. Their average height is around 5' and often they have blue, green, or light brown skin. Their hair color matches the seasons; white for winter, a pale green for spring, dark green for summer, and finally a mix of yellows and reds for autumn.
Personality
Attuned with their Fæ ancestry, Nymphs are free thinkers and highly independent while also having an unnatural pattern of thought, being drawn to human society and its many quirks yet also detesting aspects of it - curious yet cautious. Nymphs find it easy to make friends, regardless of societal or cultural differences, they try to get on the good side of others - though this doesn't always work out in their benefit.
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Nymph Stats
Ability Bonus: Nymphs receive a +1 bonus to Beauty and Voice.
Natural Affinity: Nymphs can cast Grow Plant and Create Water from the Naturalism spell list, and receive Herbalism at Trained Rank if they do not already possess it.
Woodland Regeneration: While in forests, jungles, or other dense woodlands the Nymph possesses Regeneration 5 (Fire).
Base HP: 13
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Fæ
Darkling are children born through the strange power of the dark fæ.
Physical Description
Unnaturally beautiful humans with glistening skin and standing around 3'4'' on average, the Darkling have silky smooth hair which grows long and eyes entirely of a single color (often a darker shade of red, purple, or green). They also possess a pair of wings similar to that of a dragonfly on their back, allowing them to fly, often intermixing their regular walking with graceful flying.
Personality
Unlike the darker Fæ, Darklings are less interested in suffering and instead are more interested in playing pranks and indulging in more harmless behaviors. Their indulgence also leads to a certain level of hedonism and debauchery just like the Fæ, doing whatever feels right with little care for the consequences or people's reactions.
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Darkling Stats
Ability Bonus: Darklings receive a +1 bonus to Health and Reaction.
Chaotic Aura: All adjacent creatures reroll attack rolls and skill checks. They must take the second result, no matter if it's better or worse.
Fey Magic: Darklings receive a single spell they can cast, regardless of if they are a spellcaster or not. This spell cannot be exchanged for a magic power from another spellcasting type.
Base HP: 15
Size: Small
Speed: 4 sq. + (1/2 of Agility + 1/2 of Reaction)
Fly Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Fæ
Tall beings of living smoke which take a human-like form.
Physical Description
Billowing smoke comes from the body of the Smokeling, a black or grayish haze with a humanoid shape and the semblance of an identifiable form - yet it constantly shifts even while still. Their height varies but normally is around 5'9'', and possess no visible eyes yet are able to 'see' somehow, as if they did possess eyes. Smokelings often wear suits of armor, heavy clothing, or even just wrap themselves up in bandages to better help others distinguish their forms, leaving a smoky substance to constantly wisp out of their clothes.
Personality
Despite their intimidating appearance, Smokelings are very passive beings, not wishing to stir up trouble or draw too much attention to themselves. This reserved nature leads to others taking advantage of them often, a fact which Smokelings seem to accept as an inevitability - and not being too bothered by others willingness to use them. They are, however, very sound in their morals and become determined to stop people from being hurt or assaulted, leading many to take up jobs as guards or hunt violent criminals as bounty hunters.
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Smokelings Stats
Ability Bonus: Smokelings receive a +1 bonus to Agility and Reaction.
Smoke Form: Smokelings have the ability to, once per day, become a form of immaterial smoke which cannot be affected by physical attacks but takes double damage from wind attacks. This form lasts for 1d4+1 minutes.
Intangible Internals: Smokelings negate critical hits against them.
Base HP: 15
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Fæ