Druids who take to absorbing the natural elements which make up metal, turning themselves into living iron like that of a golem.
Metallurgists must have taken Druid at least once and must possess a 4 or higher Health sub-attribute.
Metallurgists increase these skills;
+1 Rank to d
Metallurgists receive the following skills;
d at Trained Rank.
Metallurgists do not receive any special equipment.
Metallurgists do not increase their wage.
Metallurgists learn 2 additional Naturalism abilities.
Metallurgists are a and costs 8 TP in order to take it as a Promotion to the Druid.
Metallurgists also do well when combined with any Nature or Warrior occupations.
Absorb Metal: Metallurgists are capable of absorbing metals with a touch, granting yourself bonuses depending on the metals absorbed. This transformation lasts for 1 minute.
Iron/Steel: 50 Defense Points to each part of the body.
Mithral: 75 Defense Points to each part of the body, and increase land speed by 2 squares.
Adamantine: 175 Defense Points to each part of the body.
Weapon Shift: Metallurgists are capable of replicating weapons for quick usage. While transformed through Absorb Metal, the Metallurgist can create a metal form of any melee weapon by spending an amount of MP equal to half of the weapon's Integrity.