Relying on your luck or lack thereof, you try to control the flow of situations...or end up swept up by luck's own hand.
Erratic Movements: When attempting a dodge you can choose to roll a 1d6. On a 1-2 you take a -5 to your dodge attempt, 3-4 nothing happens, and 5-6 you receive a +5 bonus to your dodge attempt.
Card Tossing: You can throw cards as if they're weapons, counting them as Simple ranged weapons with a range of 6 squares. These cards deal 2d3 slashing damage.
Whoops: In place of dodging you can attempt to use Whoops, which involves a coin flip. On a tails you take the hit, however on a heads you can redirect the attack onto an adjacent target instead. The attack still must hit the new target however they take a -5 Physical Defense against this attack.
Humiliate: Enemies who fail to hit you suffer a -1 to all checks until your next turn.
Mystic Deck: You can use playing cards to replicate special effects when throwing them as part of the Card Tossing talent. Spades deal acid damage, clubs deal ice damage, diamonds deal lightning damage, and hearts deal fire damage. No suit (aka Joker cards) allow you to choose any physical or magical element for the card's damage instead. These playing cards are blank until thrown, and thus cannot be sifted through and stacked in a specific way. If no playing cards are available to be drawn during gameplay to determine which card is drawn, roll 1d4 and 1d100 together. If the d100 result is a 1 or 100, the result is a joker. Otherwise, use the d4 result (1 is spade, 2 is clubs, 3 is diamonds, and 4 is hearts).
Exploding Dice: By spending 10 MP you can choose to create a 1 square explosion in a square within 12 squares of you. In doing so, you make a thrown ranged attack roll against the target within the square, and if the dice hit them they take 1d6 points of untyped damage. These d6 rolls explode, meaning anytime a natural 6 is rolled you reroll the die, adding the previous 6 result(s) to the new result until you reach a result which isn't a natural 6. This damage bypasses nonmagical armor.