Alchemical substances can be put together in order to create bombs of sorts; even without the usage of gunpowder.
Prerequisite(s): Trained in Brewing and Chemistry
Alchemist's Grenade: Combining alchemist's fire with volatile fluids, this creates an unstable and dangerous explosive. Characters without this talent cannot use the alchemist's grenade, and attempting to use them will cause the grenade to detonate on them instead. Each day you make a number of these grenades equal to ((Reason + Intuition)/2) + 3. Alchemist's grenades deal 4d8 points of fire damage and explode in a 2 square burst.
Bomber's Eye: With thrown splash weapons you add your Primary Attribute (if any) to the damage. If you do not possess a Primary Attribute, you instead use your Reason or Intuition (whichever is higher).
Controlled Explosion: You can control the direction, force, and danger posed by the explosions from your thrown splash weapons. Upon detonation you can alter the squares of splash damage created by your weapon; allowing you to shift the squares of splash damage. These squares of splash damage however must be adjacent (and not diagonally adjacent) to other squares of splash damage, and at least one must be adjacent to the origin square.
Elemental Grenade: You can modify your grenade before throwing it to instead deal one of the following damage types; Water, Earth, Wind, Electricity, Ice, or Acid. In order to select this talent you must have the Alchemist's Grenade talent.
Massive Explosion: Double the range of the splash damage dealt with your alchemist's fire.
Forceful Explosion: Opponents who are on the origin square of the alchemist's fire are pushed in a random direction (a 1d8 roll, starting north of the square) and are pushed a number of squares equal to 1d4 multiplied by 5. If they would collide with a wall or another solid object stopping them from moving forward, they take 1d6 bludgeoning damage per square they didn't move.
Fragmentation: Fragmentation grenades can be created in place of an alchemist's grenade, causing the grenade to deal 4d8 points of slashing and piercing damage instead of fire damage. In order to select this talent you must have the Alchemist's Grenade talent.