Artificial creations given a form of sentience that lacks life, Constructs come in many shapes and sizes. Most resemble everyday objects or use everyday equipment in their creation.
All Constructs have the following properties;
Health is renamed to Integrity but is otherwise unchanged.
Constructs have no Stamina score and treat it as 0 for calculations.
Medium sized and smaller Constructs receive +10 to SP, and for each size category above Medium this bonus increases by 10.
Constructs still possess a Sanity score, however it can only be lowered by effects which specify they affect construct's sanity.
Darkvision: Constructs can see in Darkness just as well as daylight.
Constructs do not need to breathe, eat, or sleep
All Constructs possess the following defensive traits.
Immunity: Constructs are immune to bleed, poisons, diseases, death effects, paralysis, illness, fear, sleep, and pain.
Disease: Although immune to diseases, Constructs count as a carrier for diseases if they are spread through physical contact.
Nonlethal: Constructs only take half damage from nonlethal damage, and always treat nonlethal damage as lethal.
Unconsciousness / Sleep: Constructs do not fall unconscious when brought to 0 HP, and when brought to the negative HP in which they'd normally "die", they instead are considered unable to be repaired. In addition to this, constructs are capable of falling into a dormant state similar to sleep, but otherwise do not require sleep to survive. This dormant state is known as stasis, sleep effects do not put them into stasis forcibly. In order to be forcibly put into stasis, an effect (such as a spell or device) must specify it does this to constructs.
Feint: Constructs receive a +5 bonus to their Mental Defense against feint attempts.