The following are items intended for the body slot. These include vests, shirts, and robes.
Price: 2 Platinum; Magic Points: 50 MP; Weight: --
Description: A magnificent mage robe imbued with the power of an Archmage. Those who wear this robe gain +5 to all Defenses and increase their MP by 20. In addition they gain +5 to Ritual and Spellcasting checks as well as Spell damage, if they are less than Competent Rank in either of these skills they receive them at Competent Rank. The robe loses 1 MP per hour while worn in order to maintain these effects.
The robe grants the wearer the following spell or a spell of the creator's choice that consumes the robe's MP if the wearer is not able to naturally cast spells:
Spell Name: Fireball | MP: 6
Damage: Moderate (4d8 Fire Damage) | Range: Close (30 sq.); 6 sq. Radius Spread | Duration: Instantaneous | Time: Strenuous (Costs 8 Stamina)
If an Archmage dons this robe its MP recovers whenever their MP recovers. Otherwise after running out of MP it becomes a normal mage robe but may be turned back into an Archmage Robe by taking it to an Archmage or placing it on a Leyline and making a Spellcasting Check DC 50.
Craft Skill: Ritual
An Archmage may use their Ritual skill to create this magic item with an MPI of 50, an Item Requirement of a mage robe and 1 Platinum, and a Casting Time of instant. They need not make a check but may only create only one per year.
Special: Any tailor may create an Archmage's Robe however they may only ever make one if they themselves are not an Archmage or have the assistance of one. Without the presence of an Archmage the Craft DC is increased by 10 for each of the Competent Rank skills they lack.
Craft Skill: Tailoring (DC 90)
Price: 75 Silver; Magic Points: 10 MP; Weight: --
Description: This form-fitting outfit stretches and contorts to fill its wearer's frame as well as increasing or decreasing its volume to help its wearer deal with extreme heat or cold. While wearing this magic item you are immune to the negative effects of heat and cold weathers (but not the extreme heat/extreme cold weather effects). This doesn't make you immune to ice damage or fire damage, however. While active this magic item consumes 1 MP per hour.
Craft Skill: Tailoring (DC 30)
Price: 1 Gold, 25 Silver; Magic Points: 15 MP; Weight: 2 lbs.
Description: A sleek black or green suit made from the skin from a large amphibious creature and enchanted to help its wearer, this suit grants its wearer a 4 square Swim speed if they didn't already possess one. If they do already possess a Swim speed, it increases by 4 squares instead.
3 MP can be spent per hour in order to allow the wearer to breathe underwater.
Craft Skill: Tailoring (DC 45)
Price: 1 Platinum, 2 Gold; Magic Points: 30 MP; Weight: 1 lbs.
Description: An ornate and well made kimono with many colors and sometimes feathers used to accentuate the beauty of the garb. Worn by the Ten'nin (holy and spiritual companions of those on the path of enlightenment in heaven), a Hagoromo is believed to be their method of flight as anyone wearing the Hagoromo receives a fly speed equal to their land speed.
In addition to this by spending 15 MP the wearer of the Hagoromo can transport themselves to heaven. Doing so poses a great risk however, as those who attempt to do such will immediately be harried by all manner of heavenly beasts, angels, and other Ten'nin.
Craft Skill: Tailoring (DC 70)