Type: Fæ (Fairy, Wolf); Size: Medium (1x1)
HP: 19
SP: 24 (1d8+4 Stamina Regen)
MP: 34
Resolve: 17
Sanity: 13
Physical Defense: 39; Mental Defense: 22; Bodily Defense: 20
(Armor Defense Points)
Head: -, Body: -, Arms: -, Legs: -
Speed: 14 sq. (Land)
Reach: 1 sq.
Bite: +12 to-hit (4d4+2 piercing damage)
Physique (4): Power: 2, Health: 4, Stamina: 4
Dexterity (10): Precision: 4, Agility: 8, Reaction: 6
Intellect (8): Reason: 4, Language: 2, Math: 1
Wisdom (8): Drive: 4, Intuition: 6 (Primary), Common Sense: 2
Charisma (10): Rhetoric: 1, Voice: 10 (Secondary), Beauty: 5
Brawling (Competent) +12
Intimidate (Competent) +15
Sight (Trained) +11
Smell (Competent) +16
Hearing (Trained) +11
Jump (Trained) +9
Sprint (Competent) +14
Direction Sense (Trained) +11
Tracking (Competent) +14
Spellcasting (Trained) +11
Reckoning Howl: Once per turn the Cù Sìth can spend 5 MP and 5 Stamina to let out a mighty and haunting howl. Everyone within 12 squares has an attack (+0) made against their Mental Defense and on a successful hit a doom counter gets added and they lose 2d6+5 (Voice halved) Resolve, and if three doom counters are placed upon a character they are immediately slain. Doom counters last a number of rounds equal to the Cù Sìth's Voice (10), and until they reach three they are otherwise harmless. Characters can attempt to remove doom counters by recovering Resolve, each time a character would regain Resolve they lose any and all doom counters currently on them.
Keen Smell: Cù Sìth are able to catch smells in their area easily, allowing them to notice particularly strong smells within a 36 square radius of them (or more if specified). Within the area covered by their Keen Smell ability, Cù Sìth automatically receive a Smell check to detect the scent of opponents. Strong scents grant a +10 bonus to this check in addition to any other bonuses the smells may grant on their own.
Sudden Growth: Cù Sìth are able to cause a sudden burst of plant life to sprout around them, tripping others up in the process. In a 4 square area surrounding themselves they create an area of difficult terrain which lasts for 1d4+1 rounds, this difficult terrain doesn't affect them or other Cù Sìth.
Emerald Fang (Bite Technique): Cù Sìth can channel their magic into their bite attacks, allowing them to add their Beauty as bonus damage to their bite attack.
Fæ dogs who stalk the nights, the Cù Sìth are unlike the animals they appear as due to traveling solitarily and hunting by themselves. Their true purpose is greater than this however as their howl is utilized in order to spell the doom of those who they encounter which they don't like. Cù Sìth stand at around 4' tall and have long, emerald and gold fur which appears as if it's dancing in the wind as they run, and unnatural red eyes peer out from their fur. Being a fæ, they are often unpredictable yet not classified as 'dark fæ' due to their more animalistic nature compared to the other fæ, making them reactionary rather than inherently malicious.