Architects, carpenters, stonemasons, and craftsmen of all sorts. Dwarves reside in the Kingdom of Sicily and the Italian region of the Holy Roman Empire.
Dwarf Stat Line-Up:
Physique: 10
Dexterity: 7
Intellect: 9
Wisdom: 9
Charisma: 5
______________________________________________________________________________________________________________________________
Creature Type: Humanoid (Dwarf)
Age Categories: 6-13 Years (Young), 14-159 Years (Adult), 160-259 Years (Old).
Maximum Age: 260 + 2d8 Years
Darkvision: Dwarves can see in Darkness just as well as daylight.
Stone Dwarves are short and stout, and make excellent craftsmen. Their societies often reside around mountainous regions, becoming miners and similar mountain-workers.
Physical Description
Stone Dwarves stand at around 4'5'' and possess strong physiques despite their short stature. Their hair color ranges from light brown to black to ivory, and their eyes are often brown, blue, or a dull yellow color. The males almost always have full beards, and women have stunning hair of varying lengths. Both males and females attempt to distinguish themselves through decoration of their hair (and facial hair in the case of males).
Personality
Stone Dwarves are traditionalists, family-oriented, and have a love for their sports. Wrestling is especially common among Stone Dwarves, using elaborate set-ups and long titles which they add more to with each wrestling match they win in a row. Otherwise they have a passion for crafting; making excellent quality tools, weapons, and armor. Stone Dwarves are prideful of their work, and take criticism - even constructive criticism - as harsh critiques which often force them to return to work crafting until they can create something in which they don't get criticized for. This desire for perfection leads to unhealthy bouts of secluding themselves for weeks on end, lost in work.
__________________________________________________________________________________________________
Stone Dwarf Stats
Ability Bonus: Stone Dwarves receive a +1 bonus to Power and Precision.
Craftsmen: Stone Dwarves receive a +5 bonus to all Craft skills they possess at Trained Rank or higher.
Centered Stance: Stone Dwarves receive Wrestling at Trained Rank if they don't already possess it.
Perfectionist: Stone Dwarves spend twice as long crafting, but lower the crafting DC by 5 due to this.
Base HP: 14
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Dwarven
Also known as Bronze Dwarves, these nomads and merchants are from the Middle East - possessing less hair and are capable of withstanding the harsh conditions of the desert sands.
Physical Description
Named in part due to their bronze skin, Barunz Dwarves possess red to reddish brown hair and bright golden eyes. Their stature is similar to that of the Stone Dwarf reaching around 4'8'' in height and possessing luscious beards and hair (though notably less body hair overall). In contrast however the Barunz Dwarves opt not to decorate their hair, even shunning cutting or trimming unless absolutely necessary.
Personality
Barunz Dwarves are strong-willed figures who are calculative, preferring to spend time in contemplation rather than acting rashly. Some of the more wealth-oriented Barunz Dwarves become merchants while others devote themselves to Allah and the crusade against the demons spawning in and infesting the Middle East.
__________________________________________________________________________________________________
Barunz Dwarf Stats
Ability Bonus: Barunz Dwarves receive a +1 bonus to Stamina and Math.
Desert Environmentalist: Baruz Dwarves are not subjected to the negative effects of hot terrain, and aren't subjected to difficult terrain from the deserts.
Never Backdown: Barunz Dwarves receive a +5 bonus to their maximum Resolve, as well as a +2 bonus to their Mental Defense.
Base HP: 15
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Dwarven
Halflings are the shorter and much more business oriented Dwarves. They prefer not to wear their beards long, and are less bulky than others.
Physical Description
Halflings are among the shortest of the Dwarves standing at around 3'8'', unlike others they do not always grow full beards and aren't nearly as bulky as other Dwarves. In addition to their short statures, Halflings often have lighter complexions to contrast with their darker hair and eye colors. Blonde halflings are an oddity, and referred to as "Blondies" or "Gold-Tops".
Personality
Standing out from other Dwarves, Halflings are very outgoing individuals who like to make relations with others as often as they can. Although very social, not all Halflings enjoy the company of others and prefer to shut themselves out of the world for extended periods. Regardless, others rarely care about the presence of Halflings, regarding them with mild interest unless they do something to intentionally draw attention.
__________________________________________________________________________________________________
Halfling Stats
Ability Bonus: Halflings receive a +1 bonus to Reason and Common Sense.
Halfling Charm: Halflings receive a +5 bonus to all Social skills they possess at Trained Rank or higher.
Innocence: Halflings receive Trickery at Trained Rank if they didn't already possess it, and lies made with Trickery always are counted as "the target wants to believe you".
Unnatural Luck: Once per day the Halfling can choose to add a +4 to a skill check made by themselves or an ally within 6 squares. This cannot be done in the middle of combat.
Base HP: 11
Size: Small
Speed: 4 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Halfling (Mutually intelligible with Dwarven)
Named for mithral in Dwarven (Mivral), Mivrborne are from mithral-rich environments, magically enhanced like the mithral to be quicker.
Physical Description
At average height for a Dwarf (4'8'' or so) the Mivrborne are distinct due to their silvery-black skin tone, and imposing glare. Though not actually fused with mithral, the Mivrborne appear as if they've been coated in a sheen of mithral. This has created the rumor of Mivrborne sprouting from the ground fully grown, created by Dwarf artisans looking to create artificial life.
Personality
Serious and aggressive, Mivrborne are unpleasant due to their gruffness and their repressive nature prompting them to hide their true feelings from others in favor of their "stone cold" attitude. For those they open up to, Mivrborne are possessive of them and regard them highly. Betrayal of their trust is enough to get entire clans to wage war on a single individual.
__________________________________________________________________________________________________
Mivrborne Stats
Ability Bonus: Mivrborne receive a +1 bonus to Agility and Reaction.
Deftfoot: Mivrborne do not reduce their move speed from armor, and have a +1 bonus to Physical Defense.
Mithral Coating: Once per day the Mivrborne can summon a set of full-body armor made of unrefined mithral ore coating them head to toe. This armor is summoned in response to a critical hit, negating the critical hit and causing the attack to only deal minimum damage to them.
Base HP: 13
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Dwarven
Small and imp-like fae beings, the Gancanagh are similar to Lepprechauns in terms of their appearance but instead use their looks to seduce women. They commonly worship Bríg.
Physical Description
Unusual among Dwarves, Gancanagh are more similar to Halflings in their body proportions albeit with less prominent hair and more flowy and smooth hair. Gancanagh possess wide ranges of hair colors such as blonde, brown, black, and red. Meanwhile their eyes are typically either blue, green, or a slight violet color.
Personality
Gancanagh are selfish, lustful beings whose libido is difficult to satisfy and their nature causing others to become jealous or angry at them. This is often due to the Gancanagh seducing married men or women for their own satisfaction, which sometimes leads to them being caught by the spouse. Outside of their lust, Gancanagh are pleasant and like company, trying to make friends whenever they can...at least, friends in the moment, so long as they don't have their eyes on the other's partner if any.
__________________________________________________________________________________________________
Gancanagh Stats
Ability Bonus: Gancanagh receive a +1 bonus to Agility and Beauty.
Gentle Face: Gancanagh possess 10 Charisma and 5 Physique unlike regular Dwarves.
Hypnotic Seducer: Gancanagh receive a +5 bonus on Seduction and Persuasion.
Base HP: 10
Size: Small
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Irish, Sylvan
Obsidious Dwarves are short, stout, and are commonly found in the dark lands of the Under.
Physical Description
Obsidious have coal black to ashen gray skin, snow white hair, and white eyes. They stand around 4'7'' on average and have obsidian-like teeth in their coloration and sheen.
Personality
Anti-social traditionalists, Obsidious resemble most of their Dwarven brethren in terms of their attitude with the stark contrast being their more closed-mindedness and disdain for societal structure and orderliness. Unlike other Dwarves, the Obsidious care little for the blood ties of family, only caring about those who care about them, and thus viewing their 'family' as a matter of choice just like their friends - if they have any.
__________________________________________________________________________________________________
Obsidious Stats
Ability Bonus: Obsidious receive a +1 bonus to Stamina and Health.
In Shadows: Obsidious receive a +5 bonus to Hide checks, this bonus doubles while in darkness.
Darkstone Masters: Obsidious receive a +4 bonus to attack and +2 bonus to damage so long as their weapon is made of obsidian. They also are unaffected by the Fragile property from obsidian weapons they wield.
Base HP: 18
Size: Medium
Speed: 4 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Dwarven
Urkask is an old Dwarven word for insanity or to be driven mad, and now is commonly associated with the Urkask Dwarves, a long dead kingdom which fell to ruin, and its people's minds twisted so far that their insanity passes down to all of their kin.
Physical Description
Urkask Dwarves have light to tan skin tones, thin and wispy brown or black hair, and shorter beards than most Dwarves. All Urkask Dwarves have emerald green eyes, a feature which other Dwarves are taught means one of they are one of the "mad ones". They stand around 4'4'' on average and are stocky in build like most Dwarves.
Personality
Anti-social traditionalists, Obsidious resemble most of their Dwarven brethren in terms of their attitude with the stark contrast being their more closed-mindedness and disdain for societal structure and orderliness. Unlike other Dwarves, the Obsidious care little for the blood ties of family, only caring about those who care about them, and thus viewing their 'family' as a matter of choice just like their friends - if they have any.
__________________________________________________________________________________________________
Urkask Dwarf Stats
Ability Bonus: Urkask Dwarves receive a +1 bonus to Reason and Common Sense.
The Madness: Urkask Dwarves start with an incurable Mental Illness, however so long as their Resolve is above 0 they don't take any of the negative effects of this Mental Illness. Once per day by taking 2d6 Sanity damage, they can give another creature within 12 squares any Mental Illness they possess for 1 day. If the duration ends or the target is dead, the Mental Illness returns to the Urkask Dwarf.
Lunatic Logic: Urkask Dwarves are well in control of their mind and state of being - often their insane behavior being intentional. They receive a +5 to their Maximum Resolve and Sanity, and can use Trickery in place of Logic skill checks.
Base HP: 16
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Dwarven