Type: Outsider (Jinn); Size: Medium (1x1)
HP: 19
SP: 24 (1d8+4 Stamina Recovery)
MP: 48
Resolve: 21
Sanity: 21
Physical Defense: 23; Mental Defense: 23; Bodily Defense: 21
Speed: 12 sq. (Fly)
Reach: 1 sq.
Physique (8): Power: 3, Health: 4, Stamina: 4
Dexterity (8): Precision: 4, Agility: 4, Reaction: 4
Intellect (8): Reason: 4, Language: 3, Math: 4
Wisdom (8): Drive: 5, Intuition: 5, Common Sense: 4
Charisma (10): Rhetoric: 10 {P}, Voice: 6, Beauty: 8 {S}
Spellcasting (Competent) +20
Flight (Competent) +14
Wish Granter: Jinn are capable of granting wishes, a strange and dangerous power...however, they're only able to grant it to others, not to themselves. If they so desire, they can choose to offer someone a wish. These wishes however only last for 2d8 days, and the results of the wish are up to GM's interpretation - it's rare that wishes go exactly as intended, and the more powerful/risky the wish, the more likely something is to go wrong.
The jinn (also known as jann, djinn, or genie) are mystical spirit-like beings who possess a natural form of magic.