Wandering minstrels, poets, and performers who tell grand stories. Many even travel with adventurers to be able to accurately recount their tales.
Bards must have a 3 or higher in one of their Charisma sub-ability scores.
Bards receive the following skills;
Acting, Comedy (Buffoonery, Puns), and History (Legends) at Apprentice Rank.
History (Local), Persuasion, Seduction, and Storytelling at Trained Rank.
Musical Instrument (choose one), Music (Counterpoint and Music Theory), and Dance at Competent Rank.
Bards receive the following equipment for their job; a musical instrument, nice looking clothes, regular clothes, sheets of music, and 1d4 Silver.
Bards make 5 Silver per month.
Any one individual can become a Bard and it costs 3 TP in order to take it as an occupation. Due to the nature of the occupation however, Bards are almost always self-taught individuals who know the right words to say and know how to make others not only entertained but they also know how and when to apply themselves in social situations, as otherwise they'd soon find themselves making rivals and enemies wherever they go.
Bards also do well when combined with the Dancer, Musician, or Swindler occupations.
The following are promotions of the Bard;
Although often a stereotype, the celebrity status attributed to Bards often leads to infatuated parties seeking them out in order to be serenaded and treated like royalty, wishing to be entranced by their loving words. This ultimately leads to extramarital affairs or one-night stands leaving the Bard in an awkward position if they ever show up again to where they chose to lay waste (metaphorically). If it would make sense for the Bard character in question, the GM can roll a single d10 whenever they would enter a new town or city. On a 1 the Bard has most certainly been there, leaving at least (2d4 - 1) broken hearts along the way.