Inquisitors root out rival religions or perceived heresies, usually though heavy-handed methods - or of course...violence.
Inquisitors must have a religion that is not Atheist and must have an alignment to their deity.
Inquisitors receive the following skills;
Religion (choose three rival religions or perceived heresies), Etiquette, and Law at Apprentice Rank.
Remember Detail, Tracking, Sprint, Search, and Sight at Trained Rank.
Religion (Your religion), Weapon (Simple and a single weapon group), Brawling, and Intimidate at Competent Rank.
Inquisitors receive the following equipment for their job; a weapon worth 80 silver or less, a leather coat, leather leggings, leather bracers, a holy symbol (such as a cross for Christianity), and regular clothing.
Inquisitors make 30 Silver per month.
Inquisitors are the strong right arm of many religions and it costs 5 TP in order to take it as an occupation. Unlike priests or other religious followers, Inquisitors require little if any formal training (though it is certainly recommended) and don't use any divine magic.
Inquisitors also do well when combined with any other Religious or Warrior occupations.
The following are promotions of the Inquisitors;