Angels from heaven who receive their power from YHVH's will.
Angel Stat Line-Up:
Physique: 8
Dexterity: 8
Intellect: 8
Wisdom: 8
Charisma: 8
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Creature Type: Outsider (Angel)
Age Categories: N/A (Angels are ageless)
Divine: Angels are immune to Holy damage, but take double damage from Unholy damage.
Flying: All angels possess wings and a fly speed equal to their land speed.
Supernatural: If made as a PC, the Angel is not supernatural and weapons they wield aren't supernatural.
Darkvision: Angels can see in Darkness just as well as daylight.
Divine warriors specifically created for fighting enemies of YHVH, archangels are among the most common types of angels seen by other species.
Physical Description
Archangels stand around 6'2'' and appear as majestic and muscular human men, their wings spreading out far from their backs. Their features often don't represent a specific race of humans - appearing radiant and otherworldly instead, triggering an uncanny valley effect in those that see them. Archangels, unlike other angels, possess genitalia and the capacity to breed.
Personality
Focused and determined, archangels lack feeling beyond a simple determination to complete their goal. When lacking a mission or goal to keep them going forward, Archangels go into a state of depression and seeking anything to give them purpose. This is often not an issue due to getting their orders from God himself, however those who do not work under God instead commonly experience this unless they get constant workloads.
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Archangel Stats
Ability Bonus: Archangels receive a +1 bonus to Power and Health.
Enemy of GOD: Archangels receive a +5 bonus on attack and damage rolls against Outsider (Demons). In addition to this, they treat demons as being non-supernatural entities even if they normally are, allowing them to deal damage to them and survive what would normally be devastating attacks against them.
Holy Regeneration: Angels can, once per day, heal themselves 2d6 + Health points of HP.
Base HP: 17
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Angelic
Interlocked eye-covered wheels forming a sphere surround the soul of an angel, who radiates divine energy.
Physical Description
A bizarre form of interlocking wheels with eyes adorning their wheels, a flaming center within the wheel. These wheels are more often than not gold or silver, and the eyes are different colors, shapes, and sizes.
Personality
Ophanim have no distinct personality, their will and orders coming directly from God and delivering his will unquestioningly. What little personalities they do possess are often facades and facsimiles of human personalities they've encountered in the past, presenting themselves with these false personas to better appeal to humans.
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Ophanim Stats
Ability Bonus: Ophanim receive a +1 bonus to Reason and Intuition.
Holy Radiation: Living creatures adjacent to the Ophanim recover 1 HP per round while undead and demons adjacent to them take 1 damage per round which cannot be resisted unless they are immune to holy damage.
Wheel Armor: Due to their unique body, the Ophanim are unable to wear armor. They also do not possess a Head, Arms, or Legs and instead are only a Body for the purpose of determining where they can be hit. Their Body possesses 75 Defense Points.
Base HP: 14
Size: Small
Speed: Ophanim are only able to fly, they do not walk.
Native Language: Angelic
Those who tend to YHVH's Throne and shout proclamations of His grace when near Him.
Physical Description
With masses of glorious red wings covering their body, Seraphim's heads are usually the only thing seen while they are flying with all six of their wings unfurled. While grounded their bodies appear as humans with bronze or tan skin, their hair and eye colors matching their wings as a brilliant scarlet.
Personality
Seraphim as the most devout and expressive of the angels are one of the few who have personalities of their own, proclaiming the glory of God freely into the heavens. Those who appear on Earth disguise themselves as priests or other holy men, attempting to convert others to God for those who will listen. Due to their proclamations and attempting to convert individuals, Seraphim often get in trouble with local religious authorities.
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Seraphim Stats
Ability Bonus: Seraphim receive a +1 bonus to Rhetoric and Voice.
"Holy Holy": Seraphim can once per turn proclaim His grace. Allies able to hear the Seraphim receive a +2 bonus to all Defenses. This lasts until the beginning of the Seraphim's next turn.
Divine Grace: Seraphim add their Rhetoric or Voice (whichever is higher) to their Mental Defense.
Base HP: 15
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Angelic
Angels specialized in fighting the forces of hell personally; Hellwalkers are unlike archangels in that they are more solitary and less attentive to others.
Physical Description
Lumbering angelic knights who are offshoots of archangels, possessing hulking physiques similar to that of the archangel but exaggerated in many ways; their eyes and hair typically only white in coloration and their bodies being pale or lightly tanned. Their muscles are big, almost comically so, giving the impression of a bodybuilder or similarly muscle-bound figure. This isn't often seen however as Hellwalkers prefer to live, sleep, and die in their armor.
Personality
Hellwalkers seek only one thing: battle. They live for the eternal fight against the demons and devils who would dare sully the mortal realms with their presence. Outside of anger and a thirst for vengeance, Hellwalkers try not to display any emotions. This doesn't always work as intended, with their attempts at disguising emotions ending up being a source of humor for allies - much to the Hellwalker's chagrin. Few Hellwalkers stray from the path of fighting hell, however some take arms against both heaven and hell, these few Hellwalkers have often gone mad with bloodlust and wish to destroy everything with seemingly no rhyme or reason to their wanton carnage.
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Hellwalker Stats
Ability Bonus: Hellwalkers receive a +1 bonus to Power and Stamina.
Savage Enemy: Hellwalkers treat Two-Handed weapons they wield as having the Brutish property, even if they otherwise wouldn't.
Eternal Anger: Hellwalkers have a burning hatred for all things that come from hell; they are immune to Fear and Confusion.
Base HP: 20
Size: Large
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Angelic
Angels who have forsaken YHVH become Fallen Angels, twisting and warping their powers to their own selfish gains.
Physical Description
Angels who have lost the grace of god, often Fallen are among the beautiful and prideful who believe themselves the most supreme of beings. This pride results in them taking great care of their appearance, wishing to maintain attractive physiques in order to preen and admire themselves. Due to their status as fallen angels, their wings have transformed into a wicked jet black color, and an unnatural aura surrounds them constantly.
Personality
Fallen are self-serving individuals and care for the number one person in their life; themselves. Few Fallen shake this trend of being incredibly selfish and unconcerned with the opinions of others, but those who do are often on the road to redemption or to put their past behind them. Normally Fallen like to insert themselves into the lives of mortals, preying on those who would normally trust angels by making deals with them much like a demon would, or offering the protection of God while they instead call upon the powers of hell to afflict the individual.
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Fallen Stats
Ability Bonus: Fallen receive a +1 bonus to Rhetoric and Beauty.
Disgraced Divinity: Fallen receive a +5 bonus to hit against other non-Fallen Angels.
Lost Grace: Fallen are considered both Outsider (Angels) and Outsider (Demons) for the purpose of effects and abilities.
Base HP: 15
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Angelic