The Drunken Master is one who studies the fist as well as how to properly utilize their unique talents while inebriated, creating a style of combat that is clumsily unpredictable.
Taken Martial Artist at least once, must have a 3 or higher in Health.
Drunken Master receives their "lucky tankard", and a bottle of ale.
Drunken Masters don't increase their wage.
Drunken Master are strong yet wily beings who get as intoxicated as possible before battle and costs 6 TP in order to take it as a Promotion to the Martial Artist.
Drunken Master also do well when combined with any Warrior occupations.
Combat Trip (Martial Art): Spend 2 Stamina before making an attack, and on that attack if you deal damage to the opponent they are tripped (no roll required to hit) however you must make a trip attempt against yourself (increasing your Physical Defense by +5 for the purpose of this) and on a successful hit you trip yourself as well. If you trip yourself in this manner it costs no Stamina to stand back up, and you take no penalties while prone for the first 2 rounds.
Drunken Fist: You do not suffer the negative effects of alcohol. So long as you are inebriated on alcohol you increase your Bodily Defense, Physical Defense, and unarmed attack rolls by +4.