Every now and then, hunters find themselves pursued and altered by the Fæ, becoming imbued with their unique magical properties.
Fætouched Hunters must have taken Huntsman at least once and can't already be of the Fæ creature type.
Fætouched Hunters increase these skills;
+1 Rank to Hunting, Weapon (Bow), Sight, Search, Silence, and Wilderness Lore.
Fætouched Hunters are rare oddities which occur when Fæ take an interest in beings devoted to nature and costs 8 TP in order to take it as a Promotion to the Huntsman.
Fætouched Hunters also do well when combined with any Vagabond or Warrior occupations.
Touch of the Fey: You've received power from the Fæ, and are capable of using it to your advantage. You can spend 4 MP in order to do one of the following; recover 2d6 HP, recover 1d6 Stamina, or recover 2d6 Resolve and Sanity. This can be used multiple times in the same turn, but different effects must be chosen. Only you or an adjacent ally can be the target of this ability. If you use this on an ally of the Fæ creature type, the effects are doubled.
Forest Dash: While within an area of forest that would be considered difficult terrain, you are unaffected. In addition within forests, jungles, and similar terrain you can use your move to instead make a "Forest Dash" by spending 5 MP instead. This spends your movement as normal but counts as you teleporting from one location to another, so long as both start and end point are within the same forest terrain. This can also be used to move upward to tree branches/tree tops, or downward to the ground if already on a tree branch.