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COURSE 200: BASIC CLINICAL TRAINING IN IMAGO RELATIONSHIP THERAPY Training Manual Module 1-A: Days 1 & 2 August 2008 edition

Developing Empathy in Children and Youth

Kathleen Cotton

http://educationnorthwest.org/sites/default/files/developing-empathy-in-children-and-youth.pdf

"Implementation of school-controllable factors related to the development of empathy can help to lay the groundwork for the growth of other positive traits, including skill in reasoning and communication."

Kimberly Sherman, "Classroom-based empathy training: An evaluation of program effects in an elementary school" (2008). Dissertations and Master's Theses (Campus Access). Paper AAI3328729.

http://digitalcommons.uri.edu/dissertations/AAI3328729

Violent video game decrease empathy. Would certain games increase empathy?

Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

"One of the best predictors of aggression against girls and women is lack of empathy]. The present research shows that violent-sexist video games such as GTA reduce empathy for female violence victims, at least in the short-term. This reduction in empathy partly occurs because video games such as GTA increase masculine beliefs, such as beliefs that “real men” are tough, dominant, and aggressive.

Our effects were especially pronounced among male participants who strongly identified with the misogynistic game characters. Daniel Pink was correct in noting that empathy makes the world a better place. Unfortunately, it appears that GTA might make the world a worse place for females."

Brief Mindfulness Meditation Improves Mental State Attribution and Empathizing

Lucy B. G. Tan ,

Barbara C. Y. Lo,

C. Neil Macrae

Published: October 17, 2014

http://dx.doi.org/10.1371/journal.pone.0110510

Interventions to cultivate physician empathy: a systematic review

Kelm, Z. · Womer, J. · Walter, J., et al. in BMC Medical Education (2014)

A three-component framework for empathic technologies to augment human interaction

Janssen, J. in Journal on Multimodal User Interfaces (2012)