Alteration [warding]
Level Magic-user 2
Components V, S
Casting Time 2 segments
Range Touch
Area of Effect One container or portal
Duration Permanent
Save nil
A Wizard's Lock spell protects and seals one container or portal.
The caster casts the spell and touches the portal or container. A portal can include a double door. A portal can be a gate or portcullis. A container must be made of a rigid material, like wood or metal. The container or portal can also possess a mundane lock but cannot be subject to another [warding] spell.
The container or portal is then magically sealed and cannot be opened. See Bypassing the Lock below. The seal on a portal functions in both directions.
The container or portal is also protected, gaining +5 shp.
If the container or portal is destroyed, the lock becomes ineffective.
The lock can be bypassed by the following methods:
The caster can bypass their own lock as if it were not there.
A mage that has comprehended the spell and is 4 caster levels higher than the caster of the spell can bypass the lock as if it were not there.
A knock spell will will temporarily negate a Wizard's Lock spell for 10 rounds.
A dispel magic effect has the standard chance to dispel the spell.
Limitations
The spell does not protect the door or container from other magical effects (e.g. warp wood, disintegrate, etc.).