Conjuration/Summoning [psionic*, warding]
Cleric Version
Level Cleric 7
Components V, S, M
Casting Time 3 segments
Range Touch
Area of Effect See description
Duration 10 rounds per caster level (until discharged)
Save See description
Magic-user Version
Level Magic-user 8
Components V, S, M
Casting Time 8 segments
Range Touch
Area of Effect See description
Duration Permanent until discharged
Save See description
The caster inscribes a symbol that will affect those activating it.
The caster can inscribe a symbol (just using their finger) on any solid surface and the ward will activate when any creature other than the caster passes by (or through), touches, or reads it. The symbol activates by becoming visible and all in the area are affected (typically all within a 60-ft. radius).
Divine casters can inscribe the (glowing) symbol in the air, affecting all within 60-ft. other than the caster.
The following symbols are available to the noted caster type and the specific symbol must be selected when cast.
Hopelessness. All creatures must make a Wisdom save vs. Spell or take action as per Moral Failure—determine the specific effect randomly (save negates for the individual). The duration of this condition is 3d4 x 10 rounds.
Pain. All creatures must make a save vs. Spell or suffer excruciating pain causing a -4 penalty to all attack rolls and temporary loss of 2 Dexterity score points (save negates for the individual). The duration of this condition is 2d10 x 10 rounds.
Persuasion. [charm] All creatures must make a Wisdom save vs. Spell or become charmed by the caster and, when considering any request, should be treated as the same alignment as the caster (save negates for the individual). The duration of this condition is 1d20 x 10 rounds.
Death. [death] Beginning with creatures closest to the symbol, all creatures will die (no save) until a total of 80 hp worth of creatures die. A creature that puts the total at more than 80 is skipped. Current hit point total is used, not maximum.
Discord. All creatures in the area begin to disagree and argue (no save). After the first round, if any creature's alignment differs from any others, there is a 50% chance (d%; 01-50) that they will attack the other (checked ahead of declarations). Hostilities, if any, will last only 2d4 rounds, otherwise the condition lasts 5d4 rounds. Bickering will generally consume ones action for the round, although creatures attacked will defend themselves from the attacker (and counter attack).
Fear. [fear] All creatures in the area must make a -4 Widom save vs. Spell or become panicked (save negates for the individual). The duration of this condition is 1 round per caster level.
Hopelessness. All creatures must make a Wisdom save vs. Spell or become despondent (d%; check each round for action)—01-25: Take no action; 26-50: Stop fighting and/or fall back from melee; 51-00: Act normally (save negates for the individual). If any opponent calls upon any affected creature(s) to "surrender" or "flee" (or similar), the affected creature(s) will comply. The duration of this condition is 3d4 x 10 rounds.
Insanity. Beginning with creatures closest to the symbol, all creatures will become insane (no save) gaining the confused condition until a total of 120 hp worth of creatures have become confused. A creature that puts the total at more than 120 is skipped. Current hit point total is used, not maximum. The duration of the condition is permanent until cured using heal, restoration, or wish-type magic.
Pain. All creatures suffer excruciating pain (no save) causing a -4 penalty to all attack rolls and temporary loss of 2 Dexterity score points (save negates for the individual). The duration of this condition is 2d10 x 10 rounds.
Sleep. All creatures of 8 HD or less fall unconscious (no save) and cannot be awakened. The duration of the condition is 1d12+4 x 10 rounds. A creature with 8+ enhanced hit dice is unaffected.
Stunning. Beginning with creatures closest to the symbol, all creatures will be stunned and will drop anything in hand (no save) until a total of 160 hp worth of creatures have become stunned. A creature that puts the total at more than 160 is skipped. Current hit point total is used, not maximum. The duration of the condition is 3d4 rounds.
Limitations.
A creature without line of sight to the symbol is unaffected (although creatures that are blind, close or avert their eyes, or don't use sight organs are still affected). The symbol does not require line of effect.
Material Components. Cleric Version. A drop of mercury and vial of phosphorus. There are approximately 200 drops of mercury to an ounce (there is a high amount of waste). Magic-user Version. Powdered black opal and diamond dust (both must include the entire gem). The components are consumed in the casting of the spell (any version). Cost/Scarcity. Mercury: 75 g.p. per ounce/Rare; Phosphorus: 25 g.p./Uncommon; Gems: At least 5,000 gp each/Very Rare.
Known Additions/Substitutions. None.