Evocation [water]
Level Magic-user 4
Components V, S, M
Casting Time 4 segments
Range 10-ft. per caster level
Area of Effect See description
Duration 1 round
Save None
The spell causes damaging hail or driving sleet in the area of effect.
When the spell is declared, the caster must select which version of the spell they will cast, either Hail or Sleet.
Hail. All creatures in a 20-ft. radius from the point of origin take 3d10 bludgeoning damage (no save). Creatures entering the area of effect will also take the same amount of damage.
Sleet. All creatures in a 40-ft. radius from the point of origin are blinded while in the area of effect and the area is considered difficult terrain due to icy conditions (a maximum of one-half normal movement rate) and those moving in the area of effect will have a 50% chance (d%; 01-50) of slipping and falling, becoming prone. Blinded creatures attempting to move faster than 1/4 speed must also make a Dexterity save vs. Petrify or slip and fall (save avoids). A prone creature can stand as a complex activity and in order to complete the activity, a Dexterity save must be made (or they will fall prone again). Creatures with four or more legs will not slip and fall due to ice but must still make Dexterity saves (or fall) if moving faster than one-quarter speed as per above (unless immune to become prone).
Effects on Fire. Mundane fire sources in the area of effect will be doused (unless very large, per the GM). An ice storm will negate the effects of a heat metal spell or effect while the target is in the area of effect and will douse/dispel a wall of fire or similar effect.
Effects on Items. Exposed unattended objects or items worn or carried must only save (vs. Normal Blow) if in the area of effect of the hail stone application for the full duration (per the GM).
Limitations
The hail version of the spell requires at least a 20-ft. ceiling height to cause damage.
Materials Components (Magic-user). A pinch of dust and a few drops of water. The components are consumed in the casting of the spell. Cost/Scarcity. Free/Common.
Known Substitutions. None.