Divination [scrying, psionic*]
Level Magic-user 3
Components V, S, M
Casting Time 3 segments
Range Unlimited
Area of Effect The caster
Duration 1 round per caster level (C)
Save nil
This spell allows the caster to hear sounds in a known location.
The caster casts the spell and must specify a known location for the point of origin.
"Known" (with regards to this spell) is defined as follows:
A place the caster has previously visited.
A place the caster has viewed using a visual scrying spell and the location is known (i.e. "a room in a manse in the City of Radagast").
A place inside a structure or terrain feature that is completely obvious. i.e. Top room of a tower; In a small copse of trees; Behind a door personally seen by the caster; Just inside a cave entrance; etc.
Once chosen, the point of origin appears in that location and the caster can hear sounds in that location as if they were standing there. The actual point of origin in the space will be determined by the GM randomly (using quadrants). See also hear noise.
Limitations
Once the point of origin is selected, it cannot move.
If the GM determines the locale chosen by the caster is "unknown" the spell will fail.
The spell's point of origin must be on the same plane as the caster.
Metal sheeting or magical wards will block the spell.
Material Components. A small delicately engraved silver horn. The component is consumed in the casting of the spell. Cost/Scarcity. 100 g.p./Unique (requires manufacturer by a silversmith taking 1d6+6 days).
Known Additions/Substitutions. None.