Alteration [air]
Cleric Version
Level Cleric 7
Components V, S, M (DF)
Casting Time 10 rounds
Range 0
Area of Effect 2d4 mile radius
Duration 4d12 hours
Save None
Druid Version
Level Druid 7
Components V, S, M
Casting Time 10 rounds
Range 0
Area of Effect 2d8 mile radius
Duration 8d8 hours
Save None
Magic-user Version
Level Magic-user 6
Components V, S, M
Casting Time 10 rounds
Range 0
Area of Effect 2d4 mile radius
Duration 8d6 hours
Save None
The caster changes the local weather.
Onset Time. Once the spell is cast, the weather begins to change, taking 1d4 x 10 rounds to reach the desired state.
Limitations on Amount of Change. Prevailing weather can only be changed to a degree ("one step" as outlined by the table) by way of this spell. The caster can change cloud/precipitation conditions, temperature conditions and wind conditions. Certain conditions are not possible in combination (ex. high winds and fog, warm weather and snow, etc.).
Druid Version. Druids can change the weather by "two steps" with this spell. For example, Strong Winds can be made into a Storm or a Dead Calm can become Light Winds.
Material Components. Cleric. The caster's holy/unholy symbol, expensive incense, and a prayer device (beads, wheel, book, etc.). Only the incense is consumed in the casting of the spell. Cost/Scarcity. incense: 100 g.p./uncommon. Druid. Mistletoe. Magic-user. Expensive incense and a bit of dirt or mud and piece of wood and some water. Cost/Scarcity. incense: 100 g.p./uncommon.
Known Additions/Substitutions. None. Druid. Standard effects for the use of mistletoe substitutions.